Welcome to terold!
You're interested caustics. And I also!
What's your videocard?
If you're interested REAL-LIFE, then you should:
-->
glass material
- disable "fake_shadows"
- enable dispersion 0.005* -> therefore, ior original 1.500 -> change to 1.483** ior dispersed
-->
PMC settings
- set maxdepth
16 (both diffuse and specular)
- parallelism
1 for appear caustics earlier
- keep to
disable "caustic blur"
- change to
max GI clamp
- if your great area of light emission then change to
~8,000 samples per pixel (spp) or if it's sun on earth then set
100,000~150,000-spp at 1002x602 (resolution screen)
* -> formula of dispersion conversion: (n_d - 1)/v_d*((0.48613^2*0.65627^2)/(0.65627^2 - 0.48613^2)) = dispersion coefficient
n_d - it's ior
v_d - it's abbe number
** -> formula: ior_orig - 10/3*coef_disper = ior_disper
IMPORTANT: Any specular material ALWAYS has dispersion at
real-life.
If you've any doubt then you can contact me.
