Hi,
could someone please explain how to render only the shadows of a scene?
I have a simple obj. scene containing a floor and a cube. I want to make the two meshes invisible but keep the shadow of the cube active.
Is that possible?
Thank you
CD
How to render shadows only?
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Hi,
yes, it is possible
Please, have a look at the Render Layer documentation:
https://docs.otoy.com/#51Render%20Layer%20Passes
ciao beppe
yes, it is possible

Please, have a look at the Render Layer documentation:
https://docs.otoy.com/#51Render%20Layer%20Passes
ciao beppe
- CipheredDesigns
- Posts: 10
- Joined: Sat Nov 28, 2015 8:41 am
Yes, I´ve studied this tutorial but I´m not able to reproduce the steps.
Its far too complicated for octane beginners.
As mentioned in my first post, I have a scene with only two objects. In the scene example of your link, there are over 20 different nodes..
I have no idea where to find an object layer map or an object layer In..
This is really difficult to understand
Its far too complicated for octane beginners.
As mentioned in my first post, I have a scene with only two objects. In the scene example of your link, there are over 20 different nodes..
I have no idea where to find an object layer map or an object layer In..
This is really difficult to understand
- CipheredDesigns
- Posts: 10
- Joined: Sat Nov 28, 2015 8:41 am
After investing some more time, I managed to isolate the shadows in my scene.
This thread can be closed, thank you.
CD
This thread can be closed, thank you.
CD
Hi,
great, anyway here are a couple of examples, one with two separated objects and the second with one unique mesh, I hope that they could help other users to figure out better how it works
ciao beppe
great, anyway here are a couple of examples, one with two separated objects and the second with one unique mesh, I hope that they could help other users to figure out better how it works

- CipheredDesigns
- Posts: 10
- Joined: Sat Nov 28, 2015 8:41 am
Thank you very much Beppe 
I´m sure your post will be very helpful for other users!
Regards
CD

I´m sure your post will be very helpful for other users!
Regards
CD