I am trying to create a simple XPRESSO to assist me with animating the texture used in Octane Shader, pulling frames based on my input rather than just time... but can't get the proper nodes to show up in XPRESSO editor.
I managed to ghetto-rig it using driver/driven relationship - it works during output render, but lags in preview.
Any ideas?
[Q] Control texture image sequence frame with XPRESSO?
Moderators: ChrisHekman, aoktar
you can simply put animated texture insides octane image texture and it will work.
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Hi,
have you tried to change the expression's priority?
Maybe you have some other calculation that is blocking the flow
ciao beppe
have you tried to change the expression's priority?
Maybe you have some other calculation that is blocking the flow

ciao beppe
Yes, tried that, unfortunately did not help, since only a part of it is an XPRESSO node I can prioritize. As far as I know there's no way to increase the priority of driver/driven relationship... or is there?bepeg4d wrote:Hi,
have you tried to change the expression's priority?
Maybe you have some other calculation that is blocking the flow
ciao beppe
Hi, could you share a simple example?
ciao beppe
ciao beppe