Motion Blur Crashes Batch Render

Autodesk Maya (Plugin developed by JimStar)

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Refracty
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Did you try to add a couple of keyframes before and after the whole animation? Try to lower the motion samples and try to batch render a single image then. What will it say?
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Refracty
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The motion blur is causing me trouble.
I have an animation with a few animated (only rotation) objects and camera that has 500 frames.
Then I have added keyframes (for camera and objects) at frame 2000 (as a pony tail) and start a batch for the first 500 frames.
The motion blur stops.
I don't get it.
Any workarounds???
To be honest -This problem needs to be fixed urgently. It is causing a lot of trouble for the Maya users who need MB.
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Refracty
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... saving and reloading the same scene seems to fix it sometimes.
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JimStar
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Refracty
I can't guess what happens on your setup without proper description of what you do exactly and what you get, plus script editor content and "mayaRenderLog.txt" content (with "Verbose mode" enabled)... Perhaps some screenshots where needed, perhaps the scene itself in addition... I can't work with description "it does not work for me and for any other Maya users"...
MB in Maya works OK if properly set up. I've checked ruhi scene - all works as expected.
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Refracty
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Hi JimStar,
here is an example of the common problem when Maya and Octane won't batch render with motion blur:

The render log in verbose mode says this:

12/23/2015

Starting "C:\Program Files\Autodesk\Maya2016\bin\mayabatch.exe"
Initialized VP2.0 renderer {
Version : 6.3.16.0. Feature Level 4.
Adapter : GeForce GTX TITAN X/PCIe/SSE2
Vendor ID: 4318. Device ID : 6082
Driver : .
API : OpenGL V.4.5.
Max texture size : 16384 * 16384.
Max tex coords : 8
Shader versions supported (Vertex: 4, Geometry: 4, Pixel 4).
Shader compiler profile : (Best card profile)
Active stereo support available : 0
GPU Memory Limit : 12288 MB.
CPU Memory Limit: 31089.1 MB.
}
OpenCL evaluator is attempting to initialize OpenCL.
Detected 1 OpenCL Platforms:
0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 1.2 CUDA 7.5.0.
Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts
OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
OpenCL evaluator is unable to find a GPU device that can share VBOs with OpenGL.
mental ray for Maya 2016
mental ray: version 3.13.1.2, Jan 22 2015, revision 236291
mental ray: started on "Meteor", Wed Dec 23 17:55:27 2015
[2015/Dec/23|17:55:28] V-Ray: V-Ray for Maya version 3.10.01 from Jul 18 2015, 10:56:00
[2015/Dec/23|17:55:28] V-Ray: V-Ray core version is 3.25.01
[2015/Dec/23|17:55:49] V-Ray: Loading plugins from "C:\Program Files\Autodesk\Maya2016\vray/vrayplugins/vray_*.dll"
[2015/Dec/23|17:55:50] V-Ray: 146 plugin(s) loaded successfully
[2015/Dec/23|17:55:50] V-Ray: Finished loading plugins.
[2015/Dec/23|17:55:50] V-Ray: Registered dynamic node vrayMultiProjection (id: 1115335/0x001104C7)
[2015/Dec/23|17:55:50] V-Ray: Registered dynamic node VRayCurvature (id: 201308280/0x0BFFB878)
[2015/Dec/23|17:55:50] V-Ray: Registered dynamic node VRaySkinMtl (id: 1115348/0x001104D4)
[2015/Dec/23|17:55:50] V-Ray: Registered dynamic node VRayPointParticleMtl (id: 1115353/0x001104D9)
OctaneRender v. 2.24.2 - 7.14
Octane data types are registered...
Octane nodes are registered...
Octane settings store is registered...
Octane settings instance is created...
Octane camera is registered...
Octane tool shelf commands are registered...
Starting Octane engine...
Octane UI is registered...
...done in 0 min. 5 sec.
Error: line 1: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".
WARNING: local IMF plug-in `C:/Program Files/Autodesk/mentalrayForMaya2016/bin/image/IMFmentalrayCT.dll' overrides `C:/Program Files/Autodesk/mentalrayForMaya2016/bin/image/IMFmentalrayCT.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/mentalrayForMaya2016/bin/image/IMFmentalrayMAP.dll' overrides `C:/Program Files/Autodesk/mentalrayForMaya2016/bin/image/IMFmentalrayMAP.dll
WARNING: local IMF plug-in `C:/Program Files/Autodesk/mentalrayForMaya2016/bin/image/IMFmentalrayST.dll' overrides `C:/Program Files/Autodesk/mentalrayForMaya2016/bin/image/IMFmentalrayST.dll
File read in 6.9 seconds.
Octane: Can't find the old "octFStop" attribute of the camera "persp" to convert to the new "Exposure" value.
Octane: Can't find the old "octFStop" attribute of the camera "top" to convert to the new "Exposure" value.
Octane: Can't find the old "octFStop" attribute of the camera "front" to convert to the new "Exposure" value.
Octane: Can't find the old "octFStop" attribute of the camera "side" to convert to the new "Exposure" value.
Octane: Can't find the old "octFStop" attribute of the camera "camera1" to convert to the new "Exposure" value.
Octane: Converted to the new "Power" attribute value of the environment "octaneSunSky".
Result: N:/Lichtblick/Showreel2016/DancingSpheres/scenes/dancingSpheres__8248.mb
Error: Internal motion blur animation with "After" direction and 0.03 shutter requires 1 extra frame(s) after the animation's end frame.
Scene N:/Lichtblick/Showreel2016/DancingSpheres/scenes/dancingSpheres__8248.mb completed.
Error: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".


Internal Motion Blur is activated.
I have added a camera transformation keyframe two frames after the last frame of the animation.

What is going wrong there?

Thanks


Maya 2016
Win 64
Octane 2.24.2 7.14
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Refracty
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Still no answer to this Motion Blur issue that makes troubles for months now.

I have tested it again and recorded the problem with a quick screen capture.
So a file that will not render (because of Motion Blur / missing frames for the shutter length) will render fine after saving and reopening the same file.
- Must be a bug. Please fix this.

I have the video and scene file attached. It is a simple sphere in a scene.




The Error message in the Render Log is the same as above:

Error: Internal motion blur animation with "After" direction and 0.5 shutter requires 12 extra frame(s) after the animation's end frame.
...
Error: line 1: Cannot find procedure "shaderBallRendererMenuUpdate".


So extending the timeline to stop the error will only work after saving and reloading the scene.
Attachments
testMotionBlur.zip
(14.75 KiB) Downloaded 249 times
OctaneMotionBlurBug.zip
(9.41 MiB) Downloaded 296 times
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Refracty wrote:So a file that will not render (because of Motion Blur / missing frames for the shutter length) will render fine after saving and reopening the same file.
- Must be a bug. Please fix this.
Yes, this looks like a bug, thank you for detailed report. It should not be reopened after changing the count of frames in scene.
Will check it when I switch back to Maya plugin...
cea
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Joined: Mon Jan 04, 2016 10:23 am

Getting the same error even after reload.
I have a camera turntable animation from 1-200 frames, I have moved in in to start frame 25 to end at 175. Stills get the "animation requires extra frames" error on batch.
Motion blur also doesn't show up in the renderview, is that the same bug?
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