ORBX viewer 2.0

Forums: ORBX viewer 2.0
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Re: ORBX viewer 2.0

Postby Chriz » Tue Oct 06, 2015 8:28 am

Chriz Tue Oct 06, 2015 8:28 am
Same for me. I have sent the simple script too. Maybe a small mistake in the directory too... ;) Thanks to you @Jax
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Re: ORBX viewer 2.0

Postby Jax » Wed Oct 07, 2015 1:36 am

Jax Wed Oct 07, 2015 1:36 am
Hey guys,

Sorry for the delay, but as promised here's a working sample project, this should get you guys started.

Please note, we just covered a few minor bugs while getting this sample project ready, so you guys might run into some issues when switching between samples. but the team is working on pushing out another update soon.
If you have any issues or questions, please feel free to send them my way.

Cheers,

J.


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-- ORBX Media Scene description table
-- automatic working comments may be the best reason for lua over json
--------------------------------------------------------------------------------
-- any lua code can go here as long as this file ends up returning the scene table
--------------------------------------------------------------------------------

return
{
settings =
{
-- settings and callback fields are experimental and will be deprecated by final settings API in 3.00 player

do_tex_caching = true,
do_tex_preload = true,
max_tex_cache = 220, -- max texture mem in mb

},
callbacks =
{
},
scenes =
{
{
title = "Tuscany1",
url = "tus1_beauty.png",
audio = "ambience.wav",
onRollover =
{
-- rollovers have a yaw dir value as the index, default to 45 degrees unless fov= is specified
[0] = { link = "Tuscany2", image = "arrowglow.png", },
-- built in URL that exits the user to the parent home menu
[180] = { link = "exit_to_home", image = "arrowglow.png" },
},
},
{
title = "Tuscany2",
url = "tus2_beauty.png",
audio = "ambience.wav",
onRollover =
{
[180] = { link = "Tuscany1", image = "arrowglow.png", },
},
},
}
}
Attachments
otoy_sample.zip
(86.45 MiB) Downloaded 1588 times
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Re: ORBX viewer 2.0

Postby cleoag » Wed Oct 07, 2015 3:11 am

cleoag Wed Oct 07, 2015 3:11 am
Hello, how i can see attachments? Right now it say i dont have permissions.
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Re: ORBX viewer 2.0

Postby bepeg4d » Wed Oct 07, 2015 5:15 am

bepeg4d Wed Oct 07, 2015 5:15 am
Wow, thanks Jax for the demo ;)
ciao beppe
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Re: ORBX viewer 2.0

Postby cleoag » Wed Oct 07, 2015 6:26 am

cleoag Wed Oct 07, 2015 6:26 am
This is getting more strange, i just got email about private message from Jax, but when i go to my inbox at forum i see only this 'You are not authorised to read private messages.'

What? )

p.s. sorry for offtopic, there is no another way to msg admins.
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Re: ORBX viewer 2.0

Postby Chriz » Wed Oct 07, 2015 6:48 am

Chriz Wed Oct 07, 2015 6:48 am
Hi Jax!
hi Octane Team!

Thanks a lot for this demo! Works well and it is a huge step forward! My head explodes thinking about all the new possibilities you gave us!

It´s just 8 something a.m. and you already made my day! :D

Gonna get a fresh coffee right now... :geek:

Chriz
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Re: ORBX viewer 2.0

Postby ristoraven » Wed Oct 07, 2015 9:12 am

ristoraven Wed Oct 07, 2015 9:12 am
Thanks, works well. :)
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Re: ORBX viewer 2.0

Postby regionfive » Wed Oct 07, 2015 9:24 am

regionfive Wed Oct 07, 2015 9:24 am
This is going to rock!
I´m heading home to get my gear vr and test it !!!
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Re: ORBX viewer 2.0

Postby C360 » Wed Oct 07, 2015 9:51 am

C360 Wed Oct 07, 2015 9:51 am
Hi Jax,

Thanks for sharing this demo, it looks very promising!

Looking forward to the full docs to see what possibilities there are!

In the meantime I'll be creating some demos of my own.
-/-/-enri --- C360.NL
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Re: ORBX viewer 2.0

Postby ristoraven » Wed Oct 07, 2015 1:15 pm

ristoraven Wed Oct 07, 2015 1:15 pm
Is it possible to have continuous sound file between cubemaps? Tried to tweak the code a bit, unsuccessfully.
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