HDR BUG
if you change the placement of the texture environment through 6-7 clicks environment ceases to change
we must re restart the viewport
OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Hi Jim,
Not only these.
Dragging and copying any material or texture in material editor, results in stopping octane viewport update..
I would really like to know when would you release fixed version. Or would it take time to correct it?
Thanks.
Not only these.
Dragging and copying any material or texture in material editor, results in stopping octane viewport update..
I would really like to know when would you release fixed version. Or would it take time to correct it?
Thanks.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
Jimstar hi,
I honestly and truly hate to ask this again but do you have plans to fix the bug I mentioned previous post?
( drag and drop copying any material halts viewport update )
I've lost the effectiveness of keeping the octane viewport on while working since max plugin ver. 2.0
Or we'll have to wait for v3?
I guess you may not say when.
I honestly and truly hate to ask this again but do you have plans to fix the bug I mentioned previous post?
( drag and drop copying any material halts viewport update )
I've lost the effectiveness of keeping the octane viewport on while working since max plugin ver. 2.0
Or we'll have to wait for v3?
I guess you may not say when.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
don't support the sequence of images
Oh God when that day comes when octane in functionality to perform all the available functions 3dmax
when will I stop spitting from minor mischief in this perfect render
Oh God when that day comes when octane in functionality to perform all the available functions 3dmax
when will I stop spitting from minor mischief in this perfect render

Last edited by Goldisart on Fri Aug 28, 2015 9:54 am, edited 1 time in total.
Norman, just go back and download the previous version. No one is making you use this version.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Goldisart, what are you mean? what kind of nonsense? octane has nothing to do with it.
on the top view of lighting is flat, so triangles are not visible.
on the top view of lighting is flat, so triangles are not visible.
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
Max 2014 crash when trying add some render pass to RenderElements window.
1. does not work correctly render elements - black frames . 2. Does not work correctly sequence the render (black frames) - skips between frames empty frames render
......
the standalone version (OK!) - it works during the conversion output is only to convert the animation in the standalone version
......
the standalone version (OK!) - it works during the conversion output is only to convert the animation in the standalone version