OctaneRender® for 3ds max® v2.23.2 - 2.6 [OBSOLETE]

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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Changes of the 2.6 version
  • Implemented the native 3ds Max BitmapTex support as the alternative input for Octane Image textures. You can use the Viewport Canvas now to draw "on the fly" on the Octane textures.
  • Minor fixes and improvements...
1.png

Changes of the 2.5 version
  • Fixed the GPU setup dialog issues.
  • Fixed the bug: current batch render view animation rendering did not stop completely after cancelling.
Changes of the 2.4 version
  • Fixed the minor bug: the newly implemented textures previews did not refresh in material editor in some cases.
Changes of the 2.3 version
  • Added "Export Octane material" button to Octane materials properties rollout in material editor. So, now you can export some specific material, even just some subtree of full material's setup.
  • Added "Enable texture" parameter to Octane sun.
  • Added "Enable displacement" parameter to Octane render settings.
  • Implemented Octane textures previews in material editor. You need to refresh the previews cache in material editor to get existing "black squares" disappear.
  • Implemented the support of 3ds Max orthographic views.
    Important thing to notice: Octane camera can be thought as some "physical thing" that always has the position. The ortho-views' "cameras" in 3ds Max are just like "infinite frustrums" and always return (0, 0, 0) as "camera" position. So, if such a "camera" (after becoming Octane ortho camera) appears to be right in the center of the scene (or even worse in the center of some object) - you might see some objects "clipped". To avoid this please use the new "Ortho view shift" parameter in Octane's general camera settings. This parameter shifts the ortho-view camera position (along the view direction) away from the Max's (0, 0, 0) position to the needed distance. You can set this parameter to always have Octane's ortho-view cameras positions outside of the whole scene. Don't set this value toooo big "just in case" - as this may cause precision errors.
  • Implemented support of orthographic mode for Octane camera nodes. See new "Orthographic" checkbox in Octane camera rollout.
  • Fixed Octane's native "Focal depth" parameter not working for Octane camera nodes.
  • Minor fixes and improvements...
Changes of the 2.2 version
  • Minor fixes and improvements... No new features, working on making this branch stable...
Changes of the 2.1 version
  • Fixed the bug: the assignment to the complex Octane node parameters from MaxScript did not work. Now you can use MaxScript constructions like

    Code: Select all

    sceneMaterials.Some____Glossy_material.diffuse_tex = RGBSpectrum_Texture()
  • Fixed the render-settings dialog spinners bug.
  • Fixed the issue when some materials did not load from LiveDB.
  • Made the Octane image textures' filepath buttons to have the standard assets menu.
  • Minor fixes and improvements...
Changes of the 2.0 version
  • Implemented the MaxScript support for Octane render settings.
    Big refactoring has been made to achieve this (together with refactoring described in bullet #4), the Octane scene data format has been changed significantly enough to not be able to have the old scenes converted "on the fly". So the scenes made in previous Octane plugin versions will be incompatible with plugin versions starting from this major 2.0 version. Don't switch the current critical projects to this version.
  • Any changes of Octane parameters from inside MaxScript are instantly reflected in UI of rendersettings dialog (if opened).
  • Changed the "filename" parameter type of Octane nodes: now it has the same standard "filepath" type as the same parameters in other 3ds Max native nodes and can be easily accessed from MaxScript.
  • Fully refactored the Octane nodes' parameter ID generation algorithm: the new algorithm allows to easily extend Octane nodes inside 3ds Max by additional plugin-specific parameters in future. Thanks to this change the next feature is already implemented:
  • Added the camera mapping support to Octane image textures. See the new "Camera mapped" checkbox in Octane image textures properties.
  • Octane GPU config now can be stored with scene and accessed from MaxScript.
  • Minor fixes of Octane viewport.
  • "Elements Active" checkbox in render-elements settings is now respected by Octane.
  • Fixed one more Octane proxy preview scaling issue: in the case the scene unit scale was adopted from loaded file having proxies in it.
  • Other fixes and improvements...

DOWNLOAD
THIS MAJOR VERSION'S SCENE FORMAT IS NOT COMPATIBLE WITH PRE-2.0 PLUGIN VERSIONS! DON'T SWITCH THE CURRENT CRITICAL PROJECTS TO THIS AND LATER RELEASES!!!
Read the changelog of this 2.X branch and discussions in previous threads of 2.X versions.
You can use the materials export/import to/from LocalDB to transfer the materials between 1.X branch versions and current versions.

OctaneRender for 3ds Max 2.23.2 - 2.6 (13.2MB autoinstaller file)
OctaneRender for 3ds Max 2.23.2 - 2.6 DEMO (11.7MB autoinstaller file)

For network slave and daemon please download standalone installer here:
http://render.otoy.com/forum/viewtopic.php?f=24&t=46125


Yours,
The OctaneRender® Team.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Thanks it works - using the Reload button
Attachments
2015-08-19 10-13-54 Untitled - Autodesk 3ds Max 2016 .png
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

I again about old sores :) :) :) - don't have a correct visualization calculation on the samples in the render region
Attachments
test.zip
(34.91 KiB) Downloaded 305 times
2015-08-19 10-24-49 OctaneRender Viewport.png
2015-08-19 10-24-11 OctaneRender Viewport.png
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
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Thanks so much Jim !!! works fine (just speed test), and as it is an option, every body will be happy :-)
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
HHbomb
Licensed Customer
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oooops, got a crash (each time) when using the focus picker in the octane preview window....
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

HHbomb
Will check it, thanks for report.
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

GTX 780 + gtx 780 + gtx 590
3d max 2016
Fokus picker - OK
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

when running octane render viewport - open of new project causes crash 3D MAX (3dmax 2016)
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

found speed reduction render your scene when you turn movable proxy


..............
I guess because all the objects are applied, the material is dirt - and it acts on everything in the scene even if the object to hide
Attachments
2015-08-19 12-16-28 Octane object properties.png
2015-08-19 12-15-58 Octane object properties.png
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RobSteady
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Will there be a roadmap for the Max plugin like there is for the Modo plugin (to be delivered ... done)?
Again, this list here from Oguzbir is a great example viewtopic.php?f=82&t=45142
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
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