Phantom Photo Match [1.4.2] Get the 3D camera from a photo!

Forums: Phantom Photo Match [1.4.2] Get the 3D camera from a photo!
Generic forum to discuss Octane Render, post ideas and suggest improvements.
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby v-cube » Tue Jul 14, 2015 10:10 am

v-cube Tue Jul 14, 2015 10:10 am
very interesting...

is there any chance this could also work in octane for Rhino?


best

Andreas
4 machines, each with 1 X1070 GTX and 1 X1080 Gtx cards core i7, 32 GB RAM http://www.v-cube.de
User avatar
v-cube
Licensed Customer
Licensed Customer
 
Posts: 409
Joined: Fri Jul 22, 2011 11:02 am
Location: Aachen, Germany

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Phantom107 » Tue Jul 14, 2015 12:41 pm

Phantom107 Tue Jul 14, 2015 12:41 pm
Thanks linvanchene I will look into this.

I'm calculating the horizontal as well as the vertical FOV with Phantom Photo Match so it will work regardless of what an application uses. :)

V-cube, it just might, is there any way of entering camera data in Rhino?
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby v-cube » Tue Jul 14, 2015 2:55 pm

v-cube Tue Jul 14, 2015 2:55 pm
V-cube, it just might, is there any way of entering camera data in Rhino?



well you can move the camera position and the camera target position to specific locations, you can specify the width and height off the viewport and you can enter a length lens for standard 35 mm camera which results in an according FOV

here is the dialogue :

best

Andreas
Attachments
camera-rhino.JPG
4 machines, each with 1 X1070 GTX and 1 X1080 Gtx cards core i7, 32 GB RAM http://www.v-cube.de
User avatar
v-cube
Licensed Customer
Licensed Customer
 
Posts: 409
Joined: Fri Jul 22, 2011 11:02 am
Location: Aachen, Germany

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Phantom107 » Tue Jul 14, 2015 2:58 pm

Phantom107 Tue Jul 14, 2015 2:58 pm
Excellent, camera position & target are supplied already, and I'm calculating the camera roll internally... which means I can make this variable up for grabbing aswell. The camera lens length is something I will have the figure out. If I can get that, you're all set.
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Oleg » Sun Aug 09, 2015 8:00 am

Oleg Sun Aug 09, 2015 8:00 am
I've been waiting for this since 2011, what is going on around this technology?
http://vk.com/video?z=video84635556_171 ... pl_updates
x58 chipset | i7 [email protected] | 24Gb DDR3 | 2xGTX 780Ti
User avatar
Oleg
Licensed Customer
Licensed Customer
 
Posts: 51
Joined: Thu Nov 07, 2013 3:47 pm

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Phantom107 » Sun Aug 09, 2015 12:06 pm

Phantom107 Sun Aug 09, 2015 12:06 pm
Now that has some cool (and insanely complex) features. I will be looking into those. :o

Now Phantom Scatter has been updated properly, I have continued on Phantom Photo Match.
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Phantom107 » Sat Aug 15, 2015 3:17 pm

Phantom107 Sat Aug 15, 2015 3:17 pm
Thanks to everyone who took part in the BETA. :)
Since release is closing in, the BETA licenses are now closed.

I've sent an e-mail to participants, requesting feedback. Anything helps!

Additionally, the website is now live: http://photomatch.phantomtechnology.nl/
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Phantom107 » Sun Aug 16, 2015 5:54 pm

Phantom107 Sun Aug 16, 2015 5:54 pm
I think I got the variables correctly calculated for Rhino now ;)

Notice the function RENDERER under MAIN, you can pick your program of choice there and the export section of the GUI will adapt to it.

Image
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re: Phantom Photo Match [BETA] Augmented reality in Octane!

Postby Phantom107 » Sun Aug 16, 2015 10:32 pm

Phantom107 Sun Aug 16, 2015 10:32 pm
Version 1.0 is now available :D

Image

> Visit the Phantom Photo Match website!
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands

Re: Phantom Photo Match [1.0] Augmented reality in Octane!

Postby Phantom107 » Tue Sep 01, 2015 1:30 pm

Phantom107 Tue Sep 01, 2015 1:30 pm
Apparently the nodes inside Octane Render standalone are nothing but XML data. That means it will be possible to have an export function that puts a bunch of stuff onto your clipboard. You can then use CTRL+V inside Octane Render standalone to create a camera node with the correct data right away.

Thanks face_off :D
User avatar
Phantom107
Licensed Customer
Licensed Customer
 
Posts: 686
Joined: Tue Jul 24, 2012 11:31 am
Location: The Netherlands
PreviousNext

Return to General Discussion


Who is online

Users browsing this forum: bepeg4d, Google [Bot] and 7 guests

Mon Jul 06, 2020 10:12 am [ UTC ]