Lack of dispersion option for fog material!?? I'm worried?!
See an example - nebulosity very low opaced of rainbow circulated: Can you understand well?

Yeah.abstrax wrote:Halos are effects that occur when light is refracted in droplets floating in the air. Volumetric scattering
doesn't simulate this effect, because it would be to slow to render. Instead, it's approximated using models that are easy to integrate and are close enough for most use-cases.
Likely good news! - Does new OR3 add Birefringence support?Octane is a physically based renderer for artistic usage and a physics simulator.
Sorry, I wasn't fully awake when I wrote the post and forgot the most important word: I meant, Octane is not a physics simulator. It's really meant for artistic use, i.e. it's practically not feasible to simulate all optical phenomenas you can find in nature. Birefringence and halos are some of them.nuno1980 wrote:Yeah.abstrax wrote:Halos are effects that occur when light is refracted in droplets floating in the air. Volumetric scattering
doesn't simulate this effect, because it would be to slow to render. Instead, it's approximated using models that are easy to integrate and are close enough for most use-cases.
Likely good news! - Does new OR3 add Birefringence support?Octane is a physically based renderer for artistic usage and a physics simulator.