Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

bloodyriton wrote:
aoktar wrote:
bloodyriton wrote:
Hummm very strange, I used exactly the same scene, and also rebuild one, cuda is up to date...
But still the same :(

Any clues ?
This is my result and scene.

Ok, but I add a camera with an aperture of 5.

Look with the 2.21.1 it works, but not with the 2.23.2 r5 :(
with aperture 2.21.1.PNG
with aperture 2.23.2 r5.PNG
Right but i didn't posted for this DOF issue. It was for illumination problem on shadows. Btw i hope that you don't think that it's a plugin issue.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
bloodyriton
Licensed Customer
Posts: 23
Joined: Mon Mar 31, 2014 2:29 pm

Sorry... But I think it is ;)
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

bloodyriton wrote:Sorry... But I think it is ;)
So wrong idea. We can't change that how renderer calculates the images.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
bloodyriton
Licensed Customer
Posts: 23
Joined: Mon Mar 31, 2014 2:29 pm

Dammit ! :D
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

bloodyriton wrote:Dammit ! :D
:) i'll talk to Marcus about this issue.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
bloodyriton
Licensed Customer
Posts: 23
Joined: Mon Mar 31, 2014 2:29 pm

Thanks Aoktar !
User avatar
Pixelkingdom
Licensed Customer
Posts: 41
Joined: Fri Mar 22, 2013 6:05 pm
Location: Berlin
Contact:

I always get an outline when alpha is enabled. Don't know if this a problem or i do something wrong. But in the old version 2.22.2 i got a clean picture without any outlines.
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
Attachments
2.32.2R5
2.32.2R5
2.22.2
2.22.2
Win 7 64 bit//3xGTX TITAN//i7 980//12GB//Cinema 4D R15 Studio
http://www.kingsandchameleon.de
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Pixelkingdom wrote:I always get an outline when alpha is enabled. Don't know if this a problem or i do something wrong. But in the old version 2.22.2 i got a clean picture without any outlines.
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
If you take a look to "Keep Environment", it keeps background color in (alpha=0) pixels. In LV mixing of pixels that's generating this outline if you have a bright background. That's very logical result. Can you see where is the problem? Also always test that mixing of output with background on a compositing software. It can calculate this edges better than LV output.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
eyeonestudio
Licensed Customer
Posts: 328
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
Contact:

Freezing C4D when Octane Live Windows Active + Viewport (C4D Standard Renderer + Interactive Render Region).

OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050

:o
CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

eyeonestudio wrote:Freezing C4D when Octane Live Windows Active + Viewport (C4D Standard Renderer + Interactive Render Region).

OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050

:o
It never have been supported. Interactive render regions's system is not fitting to our workflow.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Releases”