Right but i didn't posted for this DOF issue. It was for illumination problem on shadows. Btw i hope that you don't think that it's a plugin issue.bloodyriton wrote:aoktar wrote:This is my result and scene.bloodyriton wrote:
Hummm very strange, I used exactly the same scene, and also rebuild one, cuda is up to date...
But still the same
Any clues ?
Ok, but I add a camera with an aperture of 5.
Look with the 2.21.1 it works, but not with the 2.23.2 r5
Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
So wrong idea. We can't change that how renderer calculates the images.bloodyriton wrote:Sorry... But I think it is
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
bloodyriton wrote:Dammit !

Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Pixelkingdom
- Posts: 41
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I always get an outline when alpha is enabled. Don't know if this a problem or i do something wrong. But in the old version 2.22.2 i got a clean picture without any outlines.
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
If you take a look to "Keep Environment", it keeps background color in (alpha=0) pixels. In LV mixing of pixels that's generating this outline if you have a bright background. That's very logical result. Can you see where is the problem? Also always test that mixing of output with background on a compositing software. It can calculate this edges better than LV output.Pixelkingdom wrote:I always get an outline when alpha is enabled. Don't know if this a problem or i do something wrong. But in the old version 2.22.2 i got a clean picture without any outlines.
In 2.32.2R5 i can't get a clean picture without the outline. Did i miss something?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- eyeonestudio
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Freezing C4D when Octane Live Windows Active + Viewport (C4D Standard Renderer + Interactive Render Region).
OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050

OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050

CINEMA 4D R2025
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
Win11 / AMD 7995WX, 3995WX, 3990X, Intel 10980XE / 256Gb RAM / RTX4090, RTX3090 / 100GbE, 40GbE, 10GbE
It never have been supported. Interactive render regions's system is not fitting to our workflow.eyeonestudio wrote:Freezing C4D when Octane Live Windows Active + Viewport (C4D Standard Renderer + Interactive Render Region).
OctanC4D 2.23.2 R5 (GTX Titan, Windows 8.1) + C4D R16.050
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw