How extract color channel from Image Texture?
Moderators: ChrisHekman, aoktar
Hi,
I think that the faster way is to get the green channel in PS or GIMP and use it in the amount channel of a mix texture node
ciao beppe
I think that the faster way is to get the green channel in PS or GIMP and use it in the amount channel of a mix texture node

ciao beppe
Yes, but I need extract different channels from one texture for economy VRam memory, because I have big 8K textures. And adding each additional image to project will "eats" 256 mb of VRam.bepeg4d wrote:Hi,
I think that the faster way is to get the green channel in PS or GIMP and use it in the amount channel of a mix texture node![]()
ciao beppe
Win7, i7 950, 12Gb RAM, GTX580
Ok, now is more clear why you need this, here is a possible solution, I have not played a lot but i think you can get what you want in this or similar way
ciao beppe

Thanks a lot . I will test this method.bepeg4d wrote:Ok, now is more clear why you need this, here is a possible solution, I have not played a lot but i think you can get what you want in this or similar wayciao beppe
P.S. I find another method,but it has a big disadvantage. It uses C4D shader "Filter".
Win7, i7 950, 12Gb RAM, GTX580