How extract color channel from Image Texture?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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R_Flash
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Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

Hi. Need a help. I have simple material with image texture in diffuse channel, but I need to extract Green Color channel from this texture for use as a mask in a Normal channel. Thanks!
Win7, i7 950, 12Gb RAM, GTX580
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bepeg4d
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Hi,
I think that the faster way is to get the green channel in PS or GIMP and use it in the amount channel of a mix texture node :roll:
ciao beppe
R_Flash
Licensed Customer
Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

bepeg4d wrote:Hi,
I think that the faster way is to get the green channel in PS or GIMP and use it in the amount channel of a mix texture node :roll:
ciao beppe
Yes, but I need extract different channels from one texture for economy VRam memory, because I have big 8K textures. And adding each additional image to project will "eats" 256 mb of VRam.
Win7, i7 950, 12Gb RAM, GTX580
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bepeg4d
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Ok, now is more clear why you need this, here is a possible solution, I have not played a lot but i think you can get what you want in this or similar way ;)
ColorExtract.zip
(535.29 KiB) Downloaded 161 times
Schermata 2015-07-07 alle 16.16.15.jpg
ciao beppe
R_Flash
Licensed Customer
Posts: 66
Joined: Sun Mar 06, 2011 2:27 pm

bepeg4d wrote:Ok, now is more clear why you need this, here is a possible solution, I have not played a lot but i think you can get what you want in this or similar way ;)
ColorExtract.zip
Schermata 2015-07-07 alle 16.16.15.jpg
ciao beppe
Thanks a lot . I will test this method.

P.S. I find another method,but it has a big disadvantage. It uses C4D shader "Filter".
Win7, i7 950, 12Gb RAM, GTX580
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