that's why Octane ies lights have never worked

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gabrielefx
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This is a simple test comparing Octane Vs Thea ies lighting.

This is a closed room with 64 photometric lights.
The same materials were created in Thea.

I used PT 16 bounces for both scenes and 5 minutes of rendering.

Octane ies lighting, distribution, sampling, directional features have to be reprogrammed from scratch.

Make your conclusions.

regards
Attachments
64_ies_octane.jpg
64_ies_thea.jpg
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oguzbir
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Gabriele would you mind sharing the same scene I'd like to give it a go with other renderers
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sadece
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this is huge diffirance :?
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abstrax
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gabrielefx wrote:This is a simple test comparing Octane Vs Thea ies lighting.

This is a closed room with 64 photometric lights.
The same materials were created in Thea.

I used PT 16 bounces for both scenes and 5 minutes of rendering.

Octane ies lighting, distribution, sampling, directional features have to be reprogrammed from scratch.

Make your conclusions.

regards
That's a bold statement. What's the shape of the emitters? Unfortunately you made them transparent so we can't see them.
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aoktar
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Strange, so what's this?
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a1.png
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inlifethrill
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gabrielefx what did you use to orient the IES lights? I hope you didnt simply rotate the area lights to point downward..

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gabrielefx
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I used path tracing, not direct lighting.
I will post the Max scene.
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gabrielefx
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This is the scene, it's quite simple.

You will find a layer with 64 flat 2d emitters, you can turn it on. This layer works better than standard ies, less noise, in fact I always use shapes for ies lighting.
I think that Karba did some mistakes creating ies lights in Max or there are issues in the kernel.
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caustics_test_Octane_ies.zip
(40.7 KiB) Downloaded 227 times
Last edited by gabrielefx on Sun Jun 28, 2015 8:46 pm, edited 1 time in total.
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aoktar
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gabrielefx wrote:I used path tracing, not direct lighting.
I will post the Max scene.
yes, this is PT.
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