This is a simple test comparing Octane Vs Thea ies lighting.
This is a closed room with 64 photometric lights.
The same materials were created in Thea.
I used PT 16 bounces for both scenes and 5 minutes of rendering.
Octane ies lighting, distribution, sampling, directional features have to be reprogrammed from scratch.
Make your conclusions.
regards
that's why Octane ies lights have never worked
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Gabriele would you mind sharing the same scene I'd like to give it a go with other renderers
best
best
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
this is huge diffirance 

http://www.sadece.com.tr
--------------------------------------------------------------------------
i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
--------------------------------------------------------------------------
i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
That's a bold statement. What's the shape of the emitters? Unfortunately you made them transparent so we can't see them.gabrielefx wrote:This is a simple test comparing Octane Vs Thea ies lighting.
This is a closed room with 64 photometric lights.
The same materials were created in Thea.
I used PT 16 bounces for both scenes and 5 minutes of rendering.
Octane ies lighting, distribution, sampling, directional features have to be reprogrammed from scratch.
Make your conclusions.
regards
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
gabrielefx what did you use to orient the IES lights? I hope you didnt simply rotate the area lights to point downward..
Dobs
Dobs
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I used path tracing, not direct lighting.
I will post the Max scene.
I will post the Max scene.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
This is the scene, it's quite simple.
You will find a layer with 64 flat 2d emitters, you can turn it on. This layer works better than standard ies, less noise, in fact I always use shapes for ies lighting.
I think that Karba did some mistakes creating ies lights in Max or there are issues in the kernel.
You will find a layer with 64 flat 2d emitters, you can turn it on. This layer works better than standard ies, less noise, in fact I always use shapes for ies lighting.
I think that Karba did some mistakes creating ies lights in Max or there are issues in the kernel.
- Attachments
-
- caustics_test_Octane_ies.zip
- (40.7 KiB) Downloaded 227 times
Last edited by gabrielefx on Sun Jun 28, 2015 8:46 pm, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
yes, this is PT.gabrielefx wrote:I used path tracing, not direct lighting.
I will post the Max scene.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw