OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
The "Elements Active" and "Display Elements" settings in the 3dsmax Render Elements dialog are still ignored, like in all versions.
Even if switched of the render elements are still rendered and shown when porting from octane viewport to max frame buffer.
The only possiblity to avoid this is to delete the elements completely from the list ... pretty annoying.
Even if switched of the render elements are still rendered and shown when porting from octane viewport to max frame buffer.
The only possiblity to avoid this is to delete the elements completely from the list ... pretty annoying.
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti
Win7 64bit, 3dsmax 2014 / 2015
Win7 64bit, 3dsmax 2014 / 2015
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
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bug color correct
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
I think this is negligible; there are much more important things to do...Elvissuperstar007 wrote:bug color correct
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Octane is a sweet renderer but has a few major weak spots. We are finding that doing noise free renders in night scenes with small lights or even day scenes looking through glass is so noisy. Other renderers such as Corona and Redshift dont seem to have the same problems. Is there a way that Octane could optimise the way it handles small lights?
Thank you for the constant updates - I really do appreciate it.
I don't know what version I'm running, maybe 2.23.2 - 1.6 or something, but one issue I've noticed for a while is...
-First, When making a chrome material, my IOR or "index" is capped at "8". While if I zero out the spinner (leaving it at "1"), it gets more reflective - implying that there is more reflectivity to take advantage of if only the spinner went higher than 8. Looking at a chrome at 8 is chrome, but sometimes just isn't reflective enough. Can we get more next time?
-Second, and perhaps it's just my current version, but the location where version information is displayed in the 3dsmax Kernel tab for octane (with the image of the trees and says "OCTANE RENDER" doesn't have any version information. Can that be put back?
Thanks again, and I can't wait to see More updates!
I don't know what version I'm running, maybe 2.23.2 - 1.6 or something, but one issue I've noticed for a while is...
-First, When making a chrome material, my IOR or "index" is capped at "8". While if I zero out the spinner (leaving it at "1"), it gets more reflective - implying that there is more reflectivity to take advantage of if only the spinner went higher than 8. Looking at a chrome at 8 is chrome, but sometimes just isn't reflective enough. Can we get more next time?
-Second, and perhaps it's just my current version, but the location where version information is displayed in the 3dsmax Kernel tab for octane (with the image of the trees and says "OCTANE RENDER" doesn't have any version information. Can that be put back?
Thanks again, and I can't wait to see More updates!
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
dirt behaves inappropriately
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
=3dgeeks wrote:Octane is a sweet renderer but has a few major weak spots. We are finding that doing noise free renders in night scenes with small lights or even day scenes looking through glass is so noisy. Other renderers such as Corona and Redshift dont seem to have the same problems. Is there a way that Octane could optimise the way it handles small lights?
+1 i hope they can do clean renders at night like CPU renderers do