OctaneRender® for 3ds max® v2.23.2 - 1.9 [OBSOLETE]

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Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

Hi again JimStar, I have also noticed when I use the low priority for my gpu, the use of each GPU drop down to 50%, before it was about 90%, 50 % is far too low, can you fix this too, please ?
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
DIO
Licensed Customer
Posts: 104
Joined: Thu Jul 18, 2013 8:40 am

The "Elements Active" and "Display Elements" settings in the 3dsmax Render Elements dialog are still ignored, like in all versions.
Even if switched of the render elements are still rendered and shown when porting from octane viewport to max frame buffer.
The only possiblity to avoid this is to delete the elements completely from the list ... pretty annoying.
Attachments
render_elements_inactiv.jpg
corei7-4930k 6 x 4,0 Ghz, 32GB RAM, 2x 980 Ti

Win7 64bit, 3dsmax 2014 / 2015
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Elvissuperstar007
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Posts: 2506
Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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bug color correct
Attachments
ен.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
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RobSteady
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Posts: 618
Joined: Thu Jun 07, 2012 7:33 am
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Elvissuperstar007 wrote:bug color correct
I think this is negligible; there are much more important things to do...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Octane is a sweet renderer but has a few major weak spots. We are finding that doing noise free renders in night scenes with small lights or even day scenes looking through glass is so noisy. Other renderers such as Corona and Redshift dont seem to have the same problems. Is there a way that Octane could optimise the way it handles small lights?
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Thank you for the constant updates - I really do appreciate it.

I don't know what version I'm running, maybe 2.23.2 - 1.6 or something, but one issue I've noticed for a while is...
-First, When making a chrome material, my IOR or "index" is capped at "8". While if I zero out the spinner (leaving it at "1"), it gets more reflective - implying that there is more reflectivity to take advantage of if only the spinner went higher than 8. Looking at a chrome at 8 is chrome, but sometimes just isn't reflective enough. Can we get more next time?
-Second, and perhaps it's just my current version, but the location where version information is displayed in the 3dsmax Kernel tab for octane (with the image of the trees and says "OCTANE RENDER" doesn't have any version information. Can that be put back?

Thanks again, and I can't wait to see More updates!
Dom74
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Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

No news from JimStar ? :?:
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
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Elvissuperstar007
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dirt behaves inappropriately
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

3dgeeks wrote:Octane is a sweet renderer but has a few major weak spots. We are finding that doing noise free renders in night scenes with small lights or even day scenes looking through glass is so noisy. Other renderers such as Corona and Redshift dont seem to have the same problems. Is there a way that Octane could optimise the way it handles small lights?
=

+1 i hope they can do clean renders at night like CPU renderers do
dawe
Licensed Customer
Posts: 178
Joined: Sun Nov 27, 2011 11:28 pm

There is a bug in the color corector.
somethings hapens when i try to offset the color from green (0.255.0) to magenta (255.0.255) Then it loos it´s color. see image :?

Best
Daniel
Attachments
color_corector_bug.jpg
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