PMC kernel: reflection of specular material and big maxdepth

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nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Hi, guys. :)

The reflection of any specular materials must be 0.95 to 0.99.

Formula:
Light_destination (to darker) = light_sources * reflection ^ maxdepth

light_destination and light_sources in W/m^2 (eg: sun 1400 W/m^2)

^ - it's power (mathematics)

Therefore, I have adviced you the very big number of "maxdepth" (100 (reflection 0.95) and 500 (reflec 0.99) or more) due to the real life. :)
Last edited by nuno1980 on Tue Jun 02, 2015 11:29 am, edited 1 time in total.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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martincarlson
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Location: Sweden
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Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter

Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
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nuno1980
Licensed Customer
Posts: 808
Joined: Sat Dec 18, 2010 10:04 pm

Are you interested my advice?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion

//
NOTE: Sorry, my bad English for mute ;)
//

i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3 :mrgreen:
NEW ViewSonic XG2431 24" :D
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