Version 2.22.2 - TEST3 - Updated on 03.04.15

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Elvissuperstar007
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Hello! I find a bag: the animation of native noise shader works only on polygonal objects and mode - send all scene's data. The function "resend only update objects" with noise animation doesn't work, which unfortunately increases render time. For example, if I have mograph + plane + native noise shander (with animation) in displacement chanel, in this situation I have to render scene in mode "send all scene's data" which increase render time - x2. Examples, you can find in the folder: https://www.dropbox.com/sh/aqzfn5h0um3t ... 1T8ha?dl=0
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aoktar
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Elvissuperstar007 wrote:Hello! I find a bag: the animation of native noise shader works only on polygonal objects and mode - send all scene's data. The function "resend only update objects" with noise animation doesn't work, which unfortunately increases render time. For example, if I have mograph + plane + native noise shander (with animation) in displacement chanel, in this situation I have to render scene in mode "send all scene's data" which increase render time - x2. Examples, you can find in the folder: https://www.dropbox.com/sh/aqzfn5h0um3t ... 1T8ha?dl=0
it's not a bug i suppose. If you don't make any key, materials will not trigger any update message. You should create a fake keyed parameter to help it.
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Elvissuperstar007
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aoktar wrote:
Elvissuperstar007 wrote:Hello! I find a bag: the animation of native noise shader works only on polygonal objects and mode - send all scene's data. The function "resend only update objects" with noise animation doesn't work, which unfortunately increases render time. For example, if I have mograph + plane + native noise shander (with animation) in displacement chanel, in this situation I have to render scene in mode "send all scene's data" which increase render time - x2. Examples, you can find in the folder: https://www.dropbox.com/sh/aqzfn5h0um3t ... 1T8ha?dl=0
it's not a bug i suppose. If you don't make any key, materials will not trigger any update message. You should create a fake keyed parameter to help it.
Unfortunately, it still don't work's. With fake key on noise animation speed patameter or many keys on other parameter's of noise shader or with key on object or with key in octane diffuse (or other) shader. It still work only in "Send all scene data"
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aoktar
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Elvissuperstar007 wrote: Unfortunately, it still don't work's. With fake key on noise animation speed patameter or many keys on other parameter's of noise shader or with key on object or with key in octane diffuse (or other) shader. It still work only in "Send all scene data"
should i check the which scene from your folder?
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Elvissuperstar007
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aoktar wrote:
Elvissuperstar007 wrote: Unfortunately, it still don't work's. With fake key on noise animation speed patameter or many keys on other parameter's of noise shader or with key on object or with key in octane diffuse (or other) shader. It still work only in "Send all scene data"
should i check the which scene from your folder?
yes, please - https://www.dropbox.com/sh/al3tliid3nav ... 0rGFa?dl=0
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aoktar
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Elvissuperstar007 wrote:
aoktar wrote:
Elvissuperstar007 wrote: Unfortunately, it still don't work's. With fake key on noise animation speed patameter or many keys on other parameter's of noise shader or with key on object or with key in octane diffuse (or other) shader. It still work only in "Send all scene data"
should i check the which scene from your folder?
yes, please - https://www.dropbox.com/sh/al3tliid3nav ... 0rGFa?dl=0
Here, this is my working sample.
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disp.zip
(100.84 KiB) Downloaded 290 times
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Elvissuperstar007
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I got it! Thank you very much!)
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insertcoin
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Hi, i've some trouble with layer mask when i render to picture viewer.
the result is incorrect.

have some1 else noticed that?
Seems he stop calculating after 31 passes

Thanks.
Attachments
Layer_Mask.jpg
INSERTCOIN
C.so Europa 1334
16166 Genova/Italy
http://www.insertcoin.tv
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aoktar
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insertcoin wrote:Hi, i've some trouble with layer mask when i render to picture viewer.
the result is incorrect.

have some1 else noticed that?
Seems he stop calculating after 31 passes

Thanks.
Version? Have you watched the passes tutorial?
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insertcoin
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i've seen that in 2.16.2 there is no voice under render setting for separate id layer mask.

So after watching tutorial found here : http://inlifethrill.com/trainings/octan ... ayer-mask/

i tried 2.22.2 test3 where menu render pass layer is present.

And yes, i've seen all possible tutorial.

I'm trying for two hours now.. but i can't see how to... and we are close to deadline..

thanks
Attachments
Scene_bug.zip
Here the cleaned scene
(85.81 KiB) Downloaded 283 times
As you can see, two renders are different for layer id also
As you can see, two renders are different for layer id also
Last edited by insertcoin on Wed Apr 08, 2015 10:27 am, edited 1 time in total.
INSERTCOIN
C.so Europa 1334
16166 Genova/Italy
http://www.insertcoin.tv
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