can you explain with math and text?
If you want to provide an image as means of proof, you will need to provide it with proper setting, sensor, lens and setting's geometric and material specifications, and a raw file where we can extract a linear flux per pixel, plus flats, bias, and dark frames for frame calibration, together with the needed calculations to support your statement. That is the minimum requirements to prove any statement.
Another way would be explaining theoretically your assumptions.
If you are unable to do this, please refrain from sharing your subjective opinion in the future, as it has no scientific value.
Sorry to be this harsh...
Wooden furniture close-up
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Thank you!martincarlson wrote:Nuno, I love your authoritarian ways of explaining your views. Keep it up! Your messages are very imortants.

NOTE: I'm sorry for bad english due to mute 
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- martincarlson
- Posts: 319
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- Contact:
Sometimes irony don't work.
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter
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Thank you Martincarlsonmartincarlson wrote:The image is awesome. Wood looks super. Mirror too. Nice DOF.
martincarlson wrote:Sometimes irony don't work.

Also the biggest thank to you Nuno1980 keeping my post alive.
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
Hello sadece
I can give you some critique.
- textures are nice but they have not enough resolution for the full size image, as you can see the pixels on the textures, specially on the bumpmaps.
- The wood has too much bump, usually varnished wood has not that much bump, but you can also use the bump texture to make variations on the roughness and reflectivity of the wood.
- The wall texture seems too big.
- The candle support seems to be floating.
- Do you have SSS in the candle wax? If yes, it could be more noticeable.
- A background on the outside would increase the richness of lighting even if it will be washed out.
- The book could have some displacement, and the golden letters should have a glossy, golden material.
- The rope could also have some better look if you applied displacement to simulate the fibers.
- You should try to put the mirror surface behind a glass volume, it will give you a secondary reflection.
- It is not clear how the clock is leaning against the mirror.
- Lighting could be also more dramatic, there is a lack of perceivable shadows on the scene.
Kind regards
Filipe
I can give you some critique.
- textures are nice but they have not enough resolution for the full size image, as you can see the pixels on the textures, specially on the bumpmaps.
- The wood has too much bump, usually varnished wood has not that much bump, but you can also use the bump texture to make variations on the roughness and reflectivity of the wood.
- The wall texture seems too big.
- The candle support seems to be floating.
- Do you have SSS in the candle wax? If yes, it could be more noticeable.
- A background on the outside would increase the richness of lighting even if it will be washed out.
- The book could have some displacement, and the golden letters should have a glossy, golden material.
- The rope could also have some better look if you applied displacement to simulate the fibers.
- You should try to put the mirror surface behind a glass volume, it will give you a secondary reflection.
- It is not clear how the clock is leaning against the mirror.
- Lighting could be also more dramatic, there is a lack of perceivable shadows on the scene.
Kind regards
Filipe
thank you Filipe for your kindly critique. all's gotten.
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64