Feature requests in the Maya plugin

Autodesk Maya (Plugin developed by JimStar)

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ciboulot
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The camera mapping projection !
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Jolbertoquini
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ciboulot wrote:The camera mapping projection !
yes also the render mip_render_subset option each a lens option on mentalray would be good to have similar. some info about that http://www.nvidia-arc.com/fileadmin/use ... uction.pdf

And light path expressions...
http://blog.irayrender.com/post/7694889 ... xpressions


Or just Light pass integrated on Maya plug...

The most import have a proper maya scene exporter to orbx standalone scene.
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RickToxik
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ciboulot wrote:The camera mapping projection !
yeah totally, along with the feature to control glossy and gi ray bouncing / emission on a per-object basis (like cast no reflection, primary visibility and other render attributes)
Wenneker
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Bake render to textures.
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luk4
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batch render on network with maya open
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abstractmedia
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luk4 wrote:batch render on network with maya open

You can do this, you just can't have the same scene open. What I usually do is save out my render scene as a different name if I want to continue working on another section.
zboog
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DOCUMENTATION

This is important - the Maya plugin documentation is really out of date - like years ago out of date. I keep having to dig through the forums and try to figure out which search term to use to figure out how something works.
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L_E_X
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Naming layers is not comfortable in some cases example - (***norm_001.tga) not possible with octane instead (***_001_norm.tga) is apear.
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Wenneker
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I would really like to have the option to output the passes to separate directories.
It would also be very nice if the pass-name was not at the end but before the framenumber in the filename. That would save me the agony of sorting and renaming the rendered sequences again and again.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
garytyler
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texture baking
Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti
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