anything particular that made You feel this way, I mean what so good OCB? =)Rikk The Gaijin wrote:I just tried the Oculus CresentBay. Mind. Blown.
It's WAY better than DK2 and Gear VR.
I really look forward to CV1
OctaneVR reveiled by Otoy
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
It's better than the other VR headsets in pretty much all the aspects:glimpse wrote:anything particular that made You feel this way, I mean what so good OCB? =)
- Higher resolution display
- New lenses with no visible chromatic aberration
- 360 degrees positional tracking
- 90 Hz refresh rate
- Dual screen (one for each eye)
- Built-in headphone with high quality 3D positional sound
- Lightweight
This is how VR should be experienced
interesting - curious how much power You need to power it up..Rikk The Gaijin wrote:It's better than the other VR headsets in pretty much all the aspects:glimpse wrote:anything particular that made You feel this way, I mean what so good OCB? =)
- Higher resolution display
- New lenses with no visible chromatic aberration
- 360 degrees positional tracking
- 90 Hz refresh rate
- Dual screen (one for each eye)
- Built-in headphone with high quality 3D positional sound
- Lightweight
This is how VR should be experienced
..recently noticed that TitanX has a possibility to feed each eye (?!),
but is two Xs going to be enough for this to be great experience?
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Oculus is telling the developers to target 90 fps on a GTX 970.
ghm, I do see the reason for that..- not everyOne could get headset & then couple of high-end cards..if Guys going to penetrate the market as they talk to..it should run on "slower" devices..Rikk The Gaijin wrote:Oculus is telling the developers to target 90 fps on a GTX 970.
- r-username
- Posts: 217
- Joined: Thu Nov 24, 2011 3:39 pm
SXSW: OculusVR “Using one screen to save costs was one of Oculus' first big advances, but there's definitely been a jump in quality since then.”
Consumer interest on Reddit is 10 to 1 (# posts)
All Time:
- /r/oculus (12058)
- /r/GearVR (896)
- /r/GoogleCardboard (343)
- /r/AndroidVR (219)
This Month:
- /r/oculus (1177)
- /r/GearVR (142)
Both hardwired and cloud delivery will have solid business models for different applications. Anyway to beta test OctaneVR?
Consumer interest on Reddit is 10 to 1 (# posts)
All Time:
- /r/oculus (12058)
- /r/GearVR (896)
- /r/GoogleCardboard (343)
- /r/AndroidVR (219)
This Month:
- /r/oculus (1177)
- /r/GearVR (142)
Both hardwired and cloud delivery will have solid business models for different applications. Anyway to beta test OctaneVR?
- Rikk The Gaijin
- Posts: 1528
- Joined: Tue Sep 20, 2011 2:28 pm
- Location: Japan
Cresent Bay is just a prototype. It will never be released on sale.igor73 wrote:Any word on when the Crecent Bay will be realized?
Instead, Oculus will release the CV1, based on Cresent Bay, in early 2016.