hello!
i want to render a room with a big window with glass, all the light comes from the sky. only problem is that if i use direct lighting specular materials (my window) blocks all the light.
how can i make my glass to let light pass?
i would really prefer to stay with direct lighting to have less render time.
thx!!
window glass - direct lighting (gi diffuse)
Moderators: ChrisHekman, aoktar
alpha shadows. Avoid to use specular material in this kind of scenarios. Will generate lot of extra calculation. If so, make on "fake shadows". Use coherent ratio.
Also see resources in tutorials sections.
Also see resources in tutorials sections.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- turtles123
- Posts: 85
- Joined: Tue Feb 18, 2014 4:06 pm
thx for the fast answer.aoktar wrote:alpha shadows. Avoid to use specular material in this kind of scenarios. Will generate lot of extra calculation. If so, make on "fake shadows". Use coherent ratio.
Also see resources in tutorials sections.
alpha shadow. "This setting allows any object with transparency (specular materials, materials with opacity settings and
alpha channels) to cast a proper shadow instead of behaving as a solid object."
this doesn't seem to help in this case.
i have played with fake shadows and coherent ratio but it doesn't help. light still doesn't pass
may be the scene file will help while i try to find something on the tutorials page...thx!
- turtles123
- Posts: 85
- Joined: Tue Feb 18, 2014 4:06 pm
thx very much fooze!
i must have missed the double box to check in fake shadows inside material tab.
thx!!!
i must have missed the double box to check in fake shadows inside material tab.
thx!!!