We can live with this limitation for now. Well, I canface wrote:I have problems with the ICE implementation...
The resulting normals are incorrect when you use the particle orientation and rotate the pointcloud.
Beta 2.2 RC1: SoftImage XSI plugin testing thread
Fixed 
face
            
			
									
						
							face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I just tried out your plugin for the first time. I added a sphere and a plane to the Softimage scene and hit Render Frame.face wrote:///// NEW UPDATE /////
You can download and read changes from the second post here.
However, the Octane output shows artifacts:

The object imported with smoothing turned on. When I turn smoothing off in Octane it looks like this:

I'm new to Octane, so this may just be my being clueless?
Chris_TC wrote:I just tried out your plugin for the first time. I added a sphere and a plane to the Softimage scene and hit Render Frame.face wrote:///// NEW UPDATE /////
You can download and read changes from the second post here.
However, the Octane output shows artifacts:
The object imported with smoothing turned on. When I turn smoothing off in Octane it looks like this:
I'm new to Octane, so this may just be my being clueless?
read: http://wiki.povray.org/content/Knowledg ... e_Artifact
you need to increase the amount of polygons.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
			
						they all do the same. the issue is just very apparent when you use a sunlight, which is nearly parallel.Chris_TC wrote:More polygons? But how do other renderers deal with this problem? Also, the normals of this sphere should not be perturbed. It's just a standard sphere with zero modifications.
Anyways, try rendering a propper scene instead of a sphere on a plane
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
			
						How would a more complex scene help? I'm trying to find out whether I can use Octane in production, so I need to be aware of issues before trying more complex stuff.radiance wrote:they all do the same. the issue is just very apparent when you use a sunlight, which is nearly parallel.
Anyways, try rendering a propper scene instead of a sphere on a plane
And as far as all renderers doing the same thing, I don't think so. See how mental ray renders the same sphere in sunlight:

try playing with the rayepsilon value in the render kernel to get rid of it.
but be ware that you will get problems on other scenes. (light leaks).
that's why the default rayepsilon is what it is, it's geared towards practical scenes, not low-poly sphere tests.
Radiance
            
			
									
						
							but be ware that you will get problems on other scenes. (light leaks).
that's why the default rayepsilon is what it is, it's geared towards practical scenes, not low-poly sphere tests.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
			
						Modo has the same issue...
            
							
			
									
						
							Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
			
						64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
                                                                
                            
