We can live with this limitation for now. Well, I canface wrote:I have problems with the ICE implementation...
The resulting normals are incorrect when you use the particle orientation and rotate the pointcloud.

I just tried out your plugin for the first time. I added a sphere and a plane to the Softimage scene and hit Render Frame.face wrote:///// NEW UPDATE /////
You can download and read changes from the second post here.
Chris_TC wrote:I just tried out your plugin for the first time. I added a sphere and a plane to the Softimage scene and hit Render Frame.face wrote:///// NEW UPDATE /////
You can download and read changes from the second post here.
However, the Octane output shows artifacts:
The object imported with smoothing turned on. When I turn smoothing off in Octane it looks like this:
I'm new to Octane, so this may just be my being clueless?
they all do the same. the issue is just very apparent when you use a sunlight, which is nearly parallel.Chris_TC wrote:More polygons? But how do other renderers deal with this problem? Also, the normals of this sphere should not be perturbed. It's just a standard sphere with zero modifications.
How would a more complex scene help? I'm trying to find out whether I can use Octane in production, so I need to be aware of issues before trying more complex stuff.radiance wrote:they all do the same. the issue is just very apparent when you use a sunlight, which is nearly parallel.
Anyways, try rendering a propper scene instead of a sphere on a plane