Do you think that all passes can be calculated together?miohn wrote:Hi,
one thing I have to mention:
I know its a bit unfair, because we want more and more features
but less rendertimes ...
But at the moment, the difference between rendering just the image
and using Render Passes is way to big!
F.e. with my actual project one frame (DL 1000samples 1920x1080) renders in 47 seconds.
But with Render Passes enabled (4 Layer IDs, AO-Pass (max 400 samples), the 2 diffuse and
2 reflection Passes) one frame takes 104 seconds.
Don't know, if this has to do with the new "out of core" feature?
I cannot find where to enable or disable that function.
I hope that this can be optimized in the future, because when getting more than
double rendertimes with just a few masks and passes its not very usable for me.
regards
Mike
Beauty and light passes is done same time with main pass. Each info pass is calculated in different calculation phase. See pass buttons. They have a small progress bar to show how is going the process. Try to lower maxsamples for less render times.
"Out of core" is in settings->out-of-core section.