Saving 32 bit image from IPR?

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prodviz
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Saving from an IPR doesn't work for me either.

I have Tiff16 set in the render settings and don't have tonemapped switched on.

I get an 8 bit image if I save out (as Tiff16) from the IPR window.
I get the full 32bit .exr if performing a full render.

Also, as mentioned in other posts, I have to add an Exposure node in photoshop (Gamma 0.454) to bring the washed out image back to look like the render preview.
This may be a photoshop thing.
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JimStar
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Octane plugin definitely fills the IPR window buffer with 32-bit image data when rendered with HDR formats set in preferences.
What Maya saves from the IPR window - is not controlled by the plugin, it's internal Maya's processing. I get the same looking properties of files saved from IPR window's "File/Save" menu after Octane IPR and after MentalRay rendering.

Octane:
1.png
2.png
MentalRay:
3.png
itsallgoode9
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oops, I hadn't seen this when i commented in that other thread. hmmm it looks like you were able to save 32 bit fine out of maya. I must have a setting wrong or something?
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prodviz
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Interesting. Doesn't work this side:

Image

Image

Tested tonemapped and untonemapped with 2.21 plugin.
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Jolbertoquini
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from my side if you set color management curves apply into it you get 8bit if you select raw is fine is the raw image.
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prodviz
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Just checked with RAW and the image is still 8bit.
itsallgoode9
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JimStar wrote:Octane plugin definitely fills the IPR window buffer with 32-bit image data when rendered with HDR formats set in preferences.
What Maya saves from the IPR window - is not controlled by the plugin, it's internal Maya's processing. I get the same looking properties of files saved from IPR window's "File/Save" menu after Octane IPR and after MentalRay rendering.
I just re-read this again and maybe I misunderstood before but are you saying that Maya just doesn't/can't save a 32bit image out of IPR, which is why we're having our problem?
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JimStar
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itsallgoode9 wrote:I just re-read this again and maybe I misunderstood before but are you saying that Maya just doesn't/can't save a 32bit image out of IPR, which is why we're having our problem?
It looks like this.
As I especially checked this - Octane plugin definitely fills in the IPR window buffer with 32-bit image data if HDR format is chosen in general settings. All what goes on further, when you are using Maya's "File/Save" menu item of IPR window - is totally Maya's behaviour, it's nothing to do with plugin's code...
itsallgoode9
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dang, that's a bummer Is there nowhere on the card or hard drive that this image or frame buffer could be accessed outside of maya? I mean, isn't that literally a 32 bit image we're looking at in the IPR viewport? I don't understand how any of this works, so sorry if that's a stupid question
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effectzero
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Here's the recipe for 32bit IPR (2.x Octane / Maya)

1 Maya > Render Settings > Common: Imageformat Tiff16
2 Color: Raw
3 Save from IPR window as OpenEXR (*Make sure your save options are set to save RAW)

This saves 32bit images from Maya IPR.
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