Saving 32 bit image from IPR?
Moderator: JimStar
- itsallgoode9
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Am I missing something or can I not save a 32 bit from the IPR window, I didn't see any save formats that were 32bit? If I want aa 32 bit output image do I need to render out using either the "render" or "batch" render option?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
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cool thanks. I've been using IPR for my renders because I like to be able to see see how the render is progressing. Guess I'll have to make a switch.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
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yeah, i suppose that makes sense. Is one of these methods of renders faster than the other or should they be the same speedwise?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
itsallgoode9
Oops.
Sorry, I forgot that I've already added this feature some time ago. So, you can force the IPR to render the HDR image (but such an IPR may be some slower): you need to select any HDR format in global render settings before starting IPR session. After that just save the HDR image standard way - "File/Save Image" from IPR window.
Oops.

Sorry, I forgot that I've already added this feature some time ago. So, you can force the IPR to render the HDR image (but such an IPR may be some slower): you need to select any HDR format in global render settings before starting IPR session. After that just save the HDR image standard way - "File/Save Image" from IPR window.
- itsallgoode9
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maybe i'm missing something but there are no 32 bit file formats in the render globals or save options. no .hdr or .exrJimStar wrote:itsallgoode9
Oops.
Sorry, I forgot that I've already added this feature some time ago. So, you can force the IPR to render the HDR image (but such an IPR may be some slower): you need to select any HDR format in global render settings before starting IPR session. After that just save the HDR image standard way - "File/Save Image" from IPR window.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
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oh, ok! thanks!prodviz wrote:The 16 bit formats will save out as 32.
There's a thread somewhere discussing why this is the case. Something to do with Maya if I remember.
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2
- itsallgoode9
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I guess i'm doing something wrong, but I just cannot get this to work. I have "tonemapped HDR" turned on in octane. I save as a 16bit tif and when i open in photoshop, it opens as 8 bit. it doesn't even open as a 16 bit file! any clue what i'm doing wrong?
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
Windows 8.1 x64, Maya 2014, Octane Render v2