hi
i'm trying to create some water with waves, and i have started with the water that comes from a scene 'oceanwater.max' by karba (i think, i could not find the thread again).
the waves area created using turbulence texture as a bump map.
but how can i create bigger waves? i guess i need to use displacement, insted of bump, but it seems that turbilence texture does effect the displacement map :-/
can anyone help?
thanks
water / waves
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
If you plug the turbulence texture into a Multiply node, you can exaggerate the effect with values greater than 1! Try turbulence times 15 

GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
hi probetis
would you add the multiply node on the bump or is it on a displacement node?
thanks
would you add the multiply node on the bump or is it on a displacement node?
thanks
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
I played around with this one some time ago:
http://www.guillaumeplourde.com/
http://www.guillaumeplourde.com/
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Jorgensen, my suggestion was for just an exaggerated bumpmap. For some reason, displacement maps can only accept bitmaps for now, and not procedural textures. A displacement map will be more realistic but much more difficult to work with and longer to render.
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
It's for a still image
/jorgensen
/jorgensen
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
hi probetis
i've tried to add an multiply texture - but i see no effect - am i doing something wrong?
@others
thanks for the input - but i would like to see if i can improve the octane texture before trying plugins
i've tried to add an multiply texture - but i see no effect - am i doing something wrong?
@others
thanks for the input - but i would like to see if i can improve the octane texture before trying plugins

HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
Hi, you can have this simple scene from me. Good for stills. Just adjust the wave height in the displacement slot. Adjust water color in the reflectance slot. Adjust the size of the ocean by adjusting the size of the plane, the displacement map tiles. It looks even better if you use a HDRI map for lighting

http://1drv.ms/1DhXs4a

http://1drv.ms/1DhXs4a