Play correctly a material live DB.
Moderator: juanjgon
Hello everyone, I'm trying to play a node octane on lightwave. I'm using different textures, but I would get the same behavior! do you think the procedure adopted on LW is correct?
Pc laptop | Corei7 at 2.8GHz | 16GB | GeForce GTX 980M 8 GB | 240 GB SSD | 500 GB 7200 Rpm| Windows 8.1 pro 64 |
If you copy the nodes/parameters from a material in Standalone you should get the same material in LW.
I am working in support the LiveDB in LightWave, at least at a basic level. I have some work done, including the LW <-> LiveDB interface and the basic functions, but it is a hard task due how the plugin is designed inside LightWave and some LW SDK limitations.
I hope to have something to test soon.
-Juanjo
I am working in support the LiveDB in LightWave, at least at a basic level. I have some work done, including the LW <-> LiveDB interface and the basic functions, but it is a hard task due how the plugin is designed inside LightWave and some LW SDK limitations.
I hope to have something to test soon.
-Juanjo
thanks for the work done !!! I would like to ask you a question: I noticed a difference, to get the color in LW I had to connect the color Texture of octanmixtexture (specular), while on octane standalone applies only map gray! what's the problem?
Pc laptop | Corei7 at 2.8GHz | 16GB | GeForce GTX 980M 8 GB | 240 GB SSD | 500 GB 7200 Rpm| Windows 8.1 pro 64 |