Hello Octane community,
I'm trying to generate a scene with reflected volumetric light beams, something like the effect from a reflected disco ball inside fog.
Therefore I'm experimenting with different shader types. My testing scene contains a spotlight (made of a emmission material in a tube), a mirror in 45° and around that a specular-scattering material that imitates the fog.
I have the same setup in Indigo render and there it works, but I can't get the reflection beam from the mirror in Octane.
So my question is, is it possible to get the reflection beam, does octane generally support this?
Volumetric light Problem
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Should change to PMC because this kernel has much more eficiency to appear caustics. 
Sorry, Quadro mobile is much slower than my GeForce GTX 580 3GB because the "MOBILE" is fault.
Try get GTX 580 (1.5 or 3GB VRAM) desktop (but I'm required you buy PSU 650W) for increase much performance.
Sorry, Quadro mobile is much slower than my GeForce GTX 580 3GB because the "MOBILE" is fault.
Try get GTX 580 (1.5 or 3GB VRAM) desktop (but I'm required you buy PSU 650W) for increase much performance.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
