no, you should be more explorer. I did a test, chk please. box mapping does streched pixel on sidesNVN wrote:sry aoktar, but the transform tool is totaly confused.
maybe it is a bug....i hope u can help me.
My texture was ok, but there are some strange errors?
Texture Transform
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
assing to only top facesNVN wrote:yes, i tested last night the same (scaley=0.001)
but they are visible too, not strong but visible.
Maybe flat mapping helps?
but how can i map from the top???
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
i mean that assigning a material to selection of facesNVN wrote:where can i found this??
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Maybe I missed something, but it usually works fine for me to use cubic etc. to position a texture how I want and then go 'generate uvw' on that texture tag before I load it into octane. It would be nice if it would translate it for you, but that doesn't seem to be the case.
Win 8.1 | 4.1ghz 5960x | Cinema 4D R20 / 3ds Max 2018 | 2 x Titan Z + 980
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti
Win 10 | 3.0ghz 2697 v3 | Cinema 4D R20 / 3ds Max 2018 | 4 x 980ti hydros
4 x Win 7 | 4.0ghz 5930k | 4 x Titan Black or 4 x 980ti