Texture Transform

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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aoktar
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NVN wrote:sry aoktar, but the transform tool is totaly confused.
maybe it is a bug....i hope u can help me.
My texture was ok, but there are some strange errors?
no, you should be more explorer. I did a test, chk please. box mapping does streched pixel on sides
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t1.png
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NVN
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aoktar plz look at my example.
there are red dots in the middle....But there should be nothing!!
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aoktar
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this is result of your mapping on a simple cube. Check sides. It does same on your mini cubes. Sorry forgot to say, i did scaleY=0.001 on first example
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a1.jpg
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NVN
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yes, i tested last night the same (scaley=0.001)
but they are visible too, not strong but visible.

Maybe flat mapping helps?
but how can i map from the top???
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aoktar
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NVN wrote:yes, i tested last night the same (scaley=0.001)
but they are visible too, not strong but visible.

Maybe flat mapping helps?
but how can i map from the top???
assing to only top faces
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NVN
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where can i found this??

edit:
u mean in C4D with polygone selektion?
Wont work, my polygons on the side, needs the same color.
Last edited by NVN on Wed Sep 17, 2014 3:28 pm, edited 1 time in total.
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aoktar
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NVN wrote:where can i found this??
i mean that assigning a material to selection of faces
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NVN
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ok...but how can i get the same color on the side?
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Maybe I missed something, but it usually works fine for me to use cubic etc. to position a texture how I want and then go 'generate uvw' on that texture tag before I load it into octane. It would be nice if it would translate it for you, but that doesn't seem to be the case.
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