Hi.
Can i take with the texture transformation, texture projections of cinema?
Texture Transform
Moderators: ChrisHekman, aoktar
what are you meaning exactly? Cannot understand well...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
if projection is UV in octane material and at material tag it's projection, it should work
no....
here is my example.
My Main Material needs a Cubic Prjection, because of the Noise Shader in my bumpmap channel.
My Cube2 (Octane) should look like cube 1 (Cinema 4d Materials)
here is my example.
My Main Material needs a Cubic Prjection, because of the Noise Shader in my bumpmap channel.
My Cube2 (Octane) should look like cube 1 (Cinema 4d Materials)
- Attachments
-
- Projetion Mapping.zip
- (221.59 KiB) Downloaded 198 times
Rotate texture by "R.Z"
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
try Box or XYZ texture projections. Link a dummy object to manage texture to transform.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
i can, start LV render and playNVN wrote:aoktar....i cant link anything in texture transform.
drag&drop wont work.
UVW Tags, Materials...nothing...
- Attachments
-
- Projection2.zip
- (171.62 KiB) Downloaded 198 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Maybe a small tutorial for this if you have time, Ahmet?
I have always been confused how to setup a texture accurately like this also.
ten
I have always been confused how to setup a texture accurately like this also.
ten
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x