OctaneRender® for 3ds max® v2.11.1

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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

3dgeeks wrote: Is there still a plan to have a displacement override as I havent see it in the new build?
We are thinking about it.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:Thanks Karba

is there a way to have passes in OctaneRender Viewport ?
Just click port to max framebuffer button.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

ka-ra wrote: The Eneable filtering option doesn't work in the render element.
What does filtering do?
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

3dgeeks wrote:Is it possible to add more passes, ie Mat ID pass, zdepth.
I will add them.
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

Spdo wrote:Hi Kabra when the render elements acvtive the octane render viewport says render is failed

Where can we use render elements save in the re menu or use standart render f9 on the 3ds max

What is the best way ?

Thank you.

Image
You are out of gpu memory. look at memory statistic.
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bicket
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Posts: 365
Joined: Thu Mar 01, 2012 10:46 am
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Karba wrote:
bicket wrote:Thanks Karba

is there a way to have passes in OctaneRender Viewport ?
Just click port to max framebuffer button.
Thank for your answer, but no way to see it in real time just like the standalone :(
PortFolio
4 x TITAN - Win 7 64 - Octane Rocks
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote: - I would like to know if it's possible to have coherent feature within the PMC kernel.
pmc works differently from PT and DL. we are working on it.
gabrielefx wrote: - If it is possible to have convergence (focused caustics) within the PT kernel
PT doesn't render caustic well
gabrielefx wrote: - I'm always asking for target ies lights since when I was born....:)
3ds max target objects are a pain in my ass (sorry). They are so overcomplicated.
gabrielefx wrote: - If is possible to visualize the render passes through a menu in the Octane frame buffer windows. I want to focus only on the frame buffer.
press port to max framebuffer button
gabrielefx wrote: - if it's possible to add a superimposed (independent by the camera) brightness, contrast, gamma, hue, saturation directly on the frame buffer gui.
I will think about it
gabrielefx wrote: - if it's possible to have a white thin frame in the Octane frame buffer when the alpha channel is enabled. Now the checker board pattern has infinite boundaries.
regards
I will add it.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

bicket wrote:
Karba wrote:
bicket wrote:Thanks Karba

is there a way to have passes in OctaneRender Viewport ?
Just click port to max framebuffer button.
Thank for your answer, but no way to see it in real time just like the standalone :(
I will think what I can do.
HHbomb
Licensed Customer
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Joined: Wed Jun 30, 2010 8:45 pm
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I can't manage to make a render region in octane viewport with netrender. Is it a bug ? or an octane limitation ?
When region is active the render continue but the viewport is not updated. :cry:
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Spdo
Licensed Customer
Posts: 24
Joined: Mon Sep 22, 2014 9:37 am

Karba wrote:
Spdo wrote:Hi Kabra when the render elements acvtive the octane render viewport says render is failed

Where can we use render elements save in the re menu or use standart render f9 on the 3ds max

What is the best way ?

Thank you.

Image
You are out of gpu memory. look at memory statistic.
So what can i do ?
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