We are thinking about it.3dgeeks wrote: Is there still a plan to have a displacement override as I havent see it in the new build?
OctaneRender® for 3ds max® v2.11.1
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
You are out of gpu memory. look at memory statistic.Spdo wrote:Hi Kabra when the render elements acvtive the octane render viewport says render is failed
Where can we use render elements save in the re menu or use standart render f9 on the 3ds max
What is the best way ?
Thank you.
Thank for your answer, but no way to see it in real time just like the standaloneKarba wrote:Just click port to max framebuffer button.bicket wrote:Thanks Karba
is there a way to have passes in OctaneRender Viewport ?

pmc works differently from PT and DL. we are working on it.gabrielefx wrote: - I would like to know if it's possible to have coherent feature within the PMC kernel.
PT doesn't render caustic wellgabrielefx wrote: - If it is possible to have convergence (focused caustics) within the PT kernel
3ds max target objects are a pain in my ass (sorry). They are so overcomplicated.gabrielefx wrote: - I'm always asking for target ies lights since when I was born....![]()
press port to max framebuffer buttongabrielefx wrote: - If is possible to visualize the render passes through a menu in the Octane frame buffer windows. I want to focus only on the frame buffer.
I will think about itgabrielefx wrote: - if it's possible to add a superimposed (independent by the camera) brightness, contrast, gamma, hue, saturation directly on the frame buffer gui.
I will add it.gabrielefx wrote: - if it's possible to have a white thin frame in the Octane frame buffer when the alpha channel is enabled. Now the checker board pattern has infinite boundaries.
regards
I will think what I can do.bicket wrote:Thank for your answer, but no way to see it in real time just like the standaloneKarba wrote:Just click port to max framebuffer button.bicket wrote:Thanks Karba
is there a way to have passes in OctaneRender Viewport ?
I can't manage to make a render region in octane viewport with netrender. Is it a bug ? or an octane limitation ?
When region is active the render continue but the viewport is not updated.
When region is active the render continue but the viewport is not updated.

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
So what can i do ?Karba wrote:You are out of gpu memory. look at memory statistic.Spdo wrote:Hi Kabra when the render elements acvtive the octane render viewport says render is failed
Where can we use render elements save in the re menu or use standart render f9 on the 3ds max
What is the best way ?
Thank you.