i hope it will have flicker free animationsmicha wrote:Coherent mode on = 18% improvement, but yes - some more flickering visible.
OctaneRender™ Standalone 2.10
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I`m on win7 x64.abstrax wrote:I assume you are working on OSX. What exactly do we have to do to reproduce the issue?whersmy wrote:Though I get about 4 crashes every hour when adding materials in standalone
Below is a screenshot of my node setup. Today I discovered the Group-node feature, which will make the scene less messy. I`ll retry with grouped nodes.
But the crashing of octane occures when clicking a mesh node (f.e. 3.obj) or the mix-material with porcelaine.
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
- Elvissuperstar007
- Posts: 2507
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
2.1
Bug format OBJ
meters, millimeters, centimeters ... glitch does not disappear
and no names of objects by pressing the pipette
Bug format OBJ
meters, millimeters, centimeters ... glitch does not disappear
and no names of objects by pressing the pipette
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
Not here with a PMC scene I am working on.
19 x NVIDIA GTX http://www.borisgoreta.com
In my current scene PMC is 4 times slower than PT. It's strange, but there is a lot of SSS.
P.S. I checked, PMC is really slower, 1.54 Ms/sec for 2.06 vs 1.23 Ms/sec for 2.10
P.S. I checked, PMC is really slower, 1.54 Ms/sec for 2.06 vs 1.23 Ms/sec for 2.10
Win 7 64 | Geforce GTX 1070 x 3 | Phenom X6 | 32GB
Win 7 64 | Geforce GTX Titan + GTX 1080 | Phenom X4 | 32GB
Win 7 64 | Geforce GTX Titan + GTX 1080 | Phenom X4 | 32GB
In rare cases when I change a texture while using network rendering, it seems the slave doesn't get updated and shows a ghost image of the old texture. Moving the camera will fix it and the slave gets updated.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser