OctaneRender™ Standalone 2.10

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coilbook
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Joined: Mon Mar 24, 2014 2:27 pm

smicha wrote:Coherent mode on = 18% improvement, but yes - some more flickering visible.
i hope it will have flicker free animation
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whersmy
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Joined: Thu Aug 30, 2012 7:40 am

abstrax wrote:
whersmy wrote:Though I get about 4 crashes every hour when adding materials in standalone
I assume you are working on OSX. What exactly do we have to do to reproduce the issue?
I`m on win7 x64.

Below is a screenshot of my node setup. Today I discovered the Group-node feature, which will make the scene less messy. I`ll retry with grouped nodes.
But the crashing of octane occures when clicking a mesh node (f.e. 3.obj) or the mix-material with porcelaine.
Attachments
error.jpg
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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Elvissuperstar007
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2.1
Bug format OBJ
meters, millimeters, centimeters ... glitch does not disappear
and no names of objects by pressing the pipette
Attachments
Bug OBJ.png
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
mikinik
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hi guys. in this version pmc became slower?
2.06 = 8.06 Ms/sec
2.10 = 4.73 Ms/sec
Attachments
123.jpg
456.jpg
r9 3900x/64Gb/2070s/2070/win10x64/3dsmax2021
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BorisGoreta
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Not here with a PMC scene I am working on.
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RobSteady
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Benchmark 1.20 to 2.10
Don't know why I got this crazy result with my testscene...
Attachments
Bench.png
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
maxuser2
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Posts: 20
Joined: Fri May 13, 2011 9:31 am

In my current scene PMC is 4 times slower than PT. It's strange, but there is a lot of SSS.

P.S. I checked, PMC is really slower, 1.54 Ms/sec for 2.06 vs 1.23 Ms/sec for 2.10
Win 7 64 | Geforce GTX 1070 x 3 | Phenom X6 | 32GB
Win 7 64 | Geforce GTX Titan + GTX 1080 | Phenom X4 | 32GB
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Karba
OctaneRender Team
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Joined: Sat Jun 11, 2011 9:05 am

maxuser2 wrote:In my current scene PMC is 4 times slower than PT. It's strange, but there is a lot of SSS.

P.S. I checked, PMC is really slower, 1.54 Ms/sec for 2.06 vs 1.23 Ms/sec for 2.10
what about noise level after fixed amount of time?
maxuser2
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Joined: Fri May 13, 2011 9:31 am

It's hard to compare, because of rendering time (4 times slower than PT in my current scene). I'll try this evening.
Win 7 64 | Geforce GTX 1070 x 3 | Phenom X6 | 32GB
Win 7 64 | Geforce GTX Titan + GTX 1080 | Phenom X4 | 32GB
Zay
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Joined: Sun Jan 17, 2010 2:53 am

In rare cases when I change a texture while using network rendering, it seems the slave doesn't get updated and shows a ghost image of the old texture. Moving the camera will fix it and the slave gets updated.
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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