Hi
i'm currently working on a customer project. Today i discovered some artifacts on some of the surfaces. The models are simple subpatches with basic octane materials. No maps at all. The artifacts are looking like black lines from a certain distance. If i zoom in i can see through them ... much like clip maps. I tried several things to get rid of this error but nothing helped. (changed environment, surface setting to diffuse etc.,) Any idea what causes this issue? Thanks a lot!
Weird clipping surface artifacts
Moderator: juanjgon
Try adjusting the rayepsilon
Could be a scaling issue
100% tangent surfaces can give problems if the two surfaces
do not have an offset
Could be a scaling issue
100% tangent surfaces can give problems if the two surfaces
do not have an offset
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Changing the ray epsilon form 0.0001 to 0.000001 helped. Indeed i had to do some scaling to fit diffrent objects together in this scene.
Problem solved ... thanks for your help!

Problem solved ... thanks for your help!

Win 10 64 | 2x RTX 3080Ti 2x Xeon E5 2650v2 Supermicro X9DAi 128 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB
Win 10 64 | 1x RTX 4090 i9 9900K Gigabyte z390 128 GB
Win 10 64 | 2x RTX 3080Ti i7 2600 K 32 GB