Animated texture issues

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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anti86
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Hi guys!

I am unable to use a image sequence as texture in octane render.

Does anyone have the same issue and if so, how can i get it to work?

Thank you!
Downtown Visuals - Architectural visualization. www.downtownvisuals.com
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aoktar
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Version?
what happens when you try the imagesequence.c4d from samples package?
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anti86
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it works when i render the sample file, but when i make a new glossy texture, add a octane imageTexture, select the first frame of a sequence and then under animation insert the start and endframe and the frame rate, it renders everything out as a grey material...
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aoktar
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you have to set start/end ranges manually. I'm checking everything is well. Where is your images? under project path or you set that as fullpath of images?
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Druzic
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I'm having the same problem (ver2.05.0 rc1). The example works fine, but even when I edit a copy of the example(imagesequence.c4d file) to load a different .jpg sequence the new texture doesn't render at all.
:?: Is there some trick to loading the images I'm missing?
Fluffy
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Tested in 2.10.0 here with a new scene and my own JPEG sequence and everything rendered properly.
Monguilhott
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I am having the same issue here. I downloaded a scene from the forum (emistex.zip) which contains an animated texture.
I only change the animated texture that is very similar to the sample project and get a grey box!
Is that a bug?

Octane 2.12.2
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Screen Shot 2014-11-24 at 10.31.36.png
Screen Shot 2014-11-24 at 10.27.35.png
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aoktar
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are you sure your image in under project path? check console output for a file error message
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Monguilhott
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Yes, its in the project path. Where is the console output? Is the help/show octane log? Sorry beginner question.
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aoktar
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can you try this on diffuse channel? lets see what's happening
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