yes, you can see it in this video:
[vimeo]http://www.vimeo.com/94517190[/vimeo]
Problem with Displacement
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Therefore, each grayscale image has stairs?aoktar wrote:your are still expecting magic via a low res image. Check my picture, displacement source image which is produced by a gradient
Unless one uses the shaders of C4D.
Can you increase then maybe the resolution to 16k and/or 32 k, so that the stairs are really tiny?
Rudi,Rudi wrote:Therefore, each grayscale image has stairs?aoktar wrote:your are still expecting magic via a low res image. Check my picture, displacement source image which is produced by a gradient
Unless one uses the shaders of C4D.
Can you increase then maybe the resolution to 16k and/or 32 k, so that the stairs are really tiny?
Don't wanna understand? It's user problem not related with plugin.
It's not issue of resolution. You should use high res. images as at least of displacement resolution. And 32bit images are better.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- centropolis
- Posts: 22
- Joined: Mon Jul 18, 2011 12:09 pm
Hello,
Now work correctly.
octane ver 2.05 and octanec4d ver 2.05.
Thank you for the support.
centropolis
Now work correctly.
octane ver 2.05 and octanec4d ver 2.05.
Thank you for the support.
centropolis
Intel Core i7 / 16 Gb Ram / 2x GeForce GTX680 1536+1536 Cuda Core / Windows 7 Pro
aoktar wrote:Rudi,Rudi wrote:Therefore, each grayscale image has stairs?aoktar wrote:your are still expecting magic via a low res image. Check my picture, displacement source image which is produced by a gradient
Unless one uses the shaders of C4D.
Can you increase then maybe the resolution to 16k and/or 32 k, so that the stairs are really tiny?
Don't wanna understand? It's user problem not related with plugin.
It's not issue of resolution. You should use high res. images as at least of displacement resolution. And 32bit images are better.
I believe, now I have understood it.
However, one cannot refine then the Displacement resolution even further, with 16384, instead of 8192 now.
I mean the result.
For what, otherwise, one has then the choice of 256, 512, 1024, 2048, 4096 and 8192.
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
You seem to be missing basic understanding of the process. Please refer to this document and, once again, read all the answeres you got so far.
http://en.wikipedia.org/wiki/Displacement_mapping
If this does not help - nobody here can.
Best,
Dobs
http://en.wikipedia.org/wiki/Displacement_mapping
If this does not help - nobody here can.
Best,
Dobs
Hi Achmed,
I believe, we speak sometimes again each other past.
Therefore, here sometimes the pictures what I generally mean.
And why I ask whether it does not go still higher than 8192x8192.
With 8192x8192 many your details which are not to be seen with 4094x496 are shown.
Did it should not with 16384x16384 even more give to see?
Greetings Rudi
I believe, we speak sometimes again each other past.

Therefore, here sometimes the pictures what I generally mean.
And why I ask whether it does not go still higher than 8192x8192.
With 8192x8192 many your details which are not to be seen with 4094x496 are shown.
Did it should not with 16384x16384 even more give to see?
Greetings Rudi
8192 is limit of Octane. you should live with it
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw