Hello there,
I'm trying to render this spline animation and everything looks great on live viewer but when I try to do the final render I don't get the same shading resoult.
Scene file attached.
What am I doing wrong?
Thank you for your help.
Marco
Picture Viewer doesn't match Live Viewer
Moderators: ChrisHekman, aoktar
- Attachments
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- pvtolv_problem.zip
- (131.84 KiB) Downloaded 251 times
When you are enabled multipass, C4D changes color profile of output. So you should use floatbuffer(tonemapped) in Octane Render settings
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
you should see correct colors when you open the saved images in after effects, etc.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
problem could be related with 2.02. I have tweaked colour behaviour on some recent version. 2.05 is best. I remember that we tested colors for every workflow. it should works as I mentioned. I'm away from pc to test it
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
strange_attractor_tracer.abc file is missing
if you could re-upload
if you could re-upload
attached your revised scene with some hairs. It looks same here. Only different is hair that has not same geometry in LV against PV
- Attachments
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- pvtolv_problem2.zip
- (713.37 KiB) Downloaded 262 times
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry Aoktar, there must have been a misunderstanding.
Here is a scene file with the alembic file included.
My problem is that the splines in the live viewer seems to be effected by the noise in the shader but when i do the render in picture viewer the splines looks flat with one color.
Hope is clear.
Thanks.
Here is a scene file with the alembic file included.
My problem is that the splines in the live viewer seems to be effected by the noise in the shader but when i do the render in picture viewer the splines looks flat with one color.
Hope is clear.
Thanks.
- Attachments
-
- pvtolv_problem2.zip
- (12.51 MiB) Downloaded 283 times