Victoria 6 - Octane Standalone

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DOrdiales
Licensed Customer
Posts: 28
Joined: Sat May 31, 2014 8:32 am

Hello,

I uploaded a material in Live DB: Materials: Organic: Skin: "D.Ordiales - Skin V6".

Do You know how to put it a picture? I've uploaded 2 times by mistake, I deleted one of them, but still appears.
Material02.png
To use the material:

1. Attach the corresponding surfaces.
2. Attach the corresponding maps.

For example, We can connect the surfaces nostrils, lips and face with the material, and associated the corresponding textures:
Material01.png
Material01.png (16.46 KiB) Viewed 6491 times
I hope that helps.

greetings
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

DOrdiales wrote:Hello,

I uploaded a material in Live DB: Materials: Organic: Skin: "D.Ordiales - Skin V6".

Do You know how to put it a picture? I've uploaded 2 times by mistake, I deleted one of them, but still appears.
I have removed the material from the DB, previews are generated by us periodically.

Thanks
Chris.
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DOrdiales
Licensed Customer
Posts: 28
Joined: Sat May 31, 2014 8:32 am

FooZe wrote:
DOrdiales wrote:Hello,

I uploaded a material in Live DB: Materials: Organic: Skin: "D.Ordiales - Skin V6".

Do You know how to put it a picture? I've uploaded 2 times by mistake, I deleted one of them, but still appears.
I have removed the material from the DB, previews are generated by us periodically.

Thanks
Chris.

Thanks a lot, Chris.
xxdanbrowne
Licensed Customer
Posts: 503
Joined: Wed Feb 06, 2013 2:38 am

Comparison (left to right of some of the shaders)
Diffuse, Kayze's, Cordiales V6, Tonysculptor r20
(fairly sure I screwed something up with the scattering scale with Tony's and I don't know what went wrong with Kayze's)

Image
richertmx
Licensed Customer
Posts: 56
Joined: Tue Oct 29, 2013 12:05 pm

I cannot find the Skin in the LiveDB, anyone else experience this problem?

Anyway, thanks for sharing your method/material =)
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leo64
Licensed Customer
Posts: 30
Joined: Thu Mar 13, 2014 7:36 am

Could someone please share the macro D.Ordiales - skin V6?
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DOrdiales
Licensed Customer
Posts: 28
Joined: Sat May 31, 2014 8:32 am

leo64 wrote:Could someone please share the macro D.Ordiales - skin V6?
Macro01.png
Stevenyang0430
Licensed Customer
Posts: 26
Joined: Thu Feb 13, 2014 10:01 am

I came back and checked again , and found the new images you've created.
All I want to say is ... WOW
Especially for the second last one, the lighting is just so real!
How many lights did you put in that scene? (The one in night time)
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TRRazor
Licensed Customer
Posts: 684
Joined: Sun Nov 03, 2013 10:21 am

If you guy fancy a decent SSS skin shader for OctaneRender you should definitely check out our RedSpec TGX for DAZ Studio shader.

We'll release this probably as soon as the next week, and it will not only deliver stunning texture detail on your characters, but also phsically calculated sub-surface-scattering effects.

Not only is it a single shader fo everything, but we went to great lengths and developed materials for every single limb of Victoria 4 / and 6.

You can check out our deviantart group here: http://redspecsss.deviantart.com/
And our official homepage where you can already purchase the Poser / OctaneRender shaders.

If you've got any questions about our work - don't hesitate to ask :)
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DOrdiales
Licensed Customer
Posts: 28
Joined: Sat May 31, 2014 8:32 am

Stevenyang0430 wrote:I came back and checked again , and found the new images you've created.
All I want to say is ... WOW
Especially for the second last one, the lighting is just so real!
How many lights did you put in that scene? (The one in night time)
Thank you Steven.

For day scene, I used Octane's "Daylight":
DiaNoche01.png
For the night scene I have used several lights:

A lamp (temperature: 3000 - power: 30,000):
DiaNoche02.png
A light on the shelf (temperature: 2000 - power: 250):
DiaNoche03.png
A hose (temperature: 4000 - power: 6,000):
DiaNoche04.png
A light on the ground (temperature: 2500 - power: 5,000):
DiaNoche05.png


A ceiling light (temperature: 3000 - power: 100,000). I have created a false ceiling to play with opacity:
DiaNoche06.png
I have used a little light "Texture Environment":
DiaNoche07.png
And I used the kernel Path Tracing:
DiaNoche08.png
Finally, I have set some parameters in "Imager" section.
DiaNoche09.png
Greetings
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