Hi!
Dispersion of prism specular
Abbe number - 3 -> dispersion coefficient - ?
How do I convert this?
conversion abbe number -> dispersion coef?
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--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
dispersion coeff 0.018 - is it correct??
How do you/I convert that??? - What's formula (conversion)?
How do you/I convert that??? - What's formula (conversion)?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
Sorry but between "Abbe number" and "dispersion coefficient" aren't converted because...
eg: Abbe nr 3 seems be dispersion coef 0.018 due to the SAME refractive index by rainbow but Abbe is richer colors than dispersion coef..
Therefore, I respect Abbe number will be added for "specular" material to newer version of OR, ok?
eg: Abbe nr 3 seems be dispersion coef 0.018 due to the SAME refractive index by rainbow but Abbe is richer colors than dispersion coef..
Therefore, I respect Abbe number will be added for "specular" material to newer version of OR, ok?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
Good idea!
But yes...
In Arion, in Thea Render... -> In Octane Render
Prism by glass
IOR - 1.5 -> IOR (by rainbow) - ?
Abbe nr - 3 -> dispersion coef - ?
Water
IOR - 1.3333 -> IOR (by rainbow) - ?
Abbe nr - 55 -> dispersion coef - ?
How do you calculate "?"'s?
In Arion, in Thea Render... -> In Octane Render
Prism by glass
IOR - 1.5 -> IOR (by rainbow) - ?
Abbe nr - 3 -> dispersion coef - ?
Water
IOR - 1.3333 -> IOR (by rainbow) - ?
Abbe nr - 55 -> dispersion coef - ?
How do you calculate "?"'s?
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
I'm very confused! Due to zero replies! GRRR!
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
Hi nuno1980, So far, the dispersion in Octane is based on Cauchy’s equation, with two terms:
index of refraction (IOR)
dispersion coefficient (B)
A formula is found at http://render.otoy.com/forum/viewtopic. ... 1&p=104449 and a small explanation about dispersion can be found here: http://render.otoy.com/forum/viewtopic. ... 4&start=40
(not an expert on this so the above can't be said any better, thus I hope the links will help).
Can you tell us what you would like to simulate?
index of refraction (IOR)
dispersion coefficient (B)
A formula is found at http://render.otoy.com/forum/viewtopic. ... 1&p=104449 and a small explanation about dispersion can be found here: http://render.otoy.com/forum/viewtopic. ... 4&start=40
(not an expert on this so the above can't be said any better, thus I hope the links will help).
Can you tell us what you would like to simulate?
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
@abreukers:
I'll try test.
But attention: if any object has dispersion then we should reduce ior from ior original - eg:
-ior 1.5 without dispersion -> ior 1.5
-ior 1.5 w/ dispersion ~0.045 (=Abbe nr 3) -> ior 1.32
Can you understand? Sorry, ior 1.32 and dispersion 0.045 may be not correct. But I'll test to see the difference between OR and Thea Render...
---> Tried to click http://render.otoy.com/forum/viewtopic. ... 4&start=40 but I got "You are not authorised to read this forum.", unfortunately.
I'll try test.
-ior 1.5 without dispersion -> ior 1.5
-ior 1.5 w/ dispersion ~0.045 (=Abbe nr 3) -> ior 1.32
Can you understand? Sorry, ior 1.32 and dispersion 0.045 may be not correct. But I'll test to see the difference between OR and Thea Render...
---> Tried to click http://render.otoy.com/forum/viewtopic. ... 4&start=40 but I got "You are not authorised to read this forum.", unfortunately.
--Learns/tips before buy my image:
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"
PT vs PHT kernels - spp nrs
Caustics at PT
TRUE spec materials w/ dispersion
//
NOTE: Sorry, my bad English for mute
//
i7-12700KF
32GB DDR4@3600
GF RTX 4090 <3
NEW ViewSonic XG2431 24"

