I got me some nice rust via gradient etc..
- materials mostly procedurals, attacted is the material library but for 3dsmax 2015 - usually doesn't work in lower version..
- now where is that implementation to upload to octane library - I could export this, but I don't want to be bothered with it
check this one
added the orbx file - the metal effect is dependable on object size, so if it is too small it will look wrong.. anyway
some more procedural metals - got a good rust there
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- Attachments
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- material sphere metal orbx.zip
- (3.73 MiB) Downloaded 706 times
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- metal 3dsmax 2015 materila lib.zip
- (20.1 KiB) Downloaded 414 times
Last edited by acc24ex on Thu Jun 26, 2014 9:36 am, edited 1 time in total.
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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hi acc24ex
great texture works - especalliy the 'ball' - wow.
just a dumb question - could this be done in Sketchup?
great texture works - especalliy the 'ball' - wow.
just a dumb question - could this be done in Sketchup?
HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
which part - material or ball? - not sure about the ball there are some plugins that simulate some subdiv techniques
- also check out the original post i added the orbX file in .zip so you can check it out in octane
- the material looks worse on the octane material ball than mine - I am guessing because of the size of the material - also we obviously need a bit different material ball to test theese kinds of materials
- just discovered I accidentally made a bullet hole - so I guess this is how you could make quick bullet holes
- also check out the original post i added the orbX file in .zip so you can check it out in octane
- the material looks worse on the octane material ball than mine - I am guessing because of the size of the material - also we obviously need a bit different material ball to test theese kinds of materials
- just discovered I accidentally made a bullet hole - so I guess this is how you could make quick bullet holes
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It was the material it self I thought about.
Thanks - I will have a look at it
Thanks - I will have a look at it

HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
It was the material it self I thought about.
Thanks - I will have a look at it
Thanks - I will have a look at it

HOME octane standalone v3.07 | octane plugin for sketchup 3.07.0.14 | sketchup pro 2017 17.2.2555 64 bit | windows 10 pro 10.015063 build 15063 | i7-6700k @4.0 GHz | 32gb ram | 2x gtx 1070 | nvidia driver 382.33
I tried to add to metal to LiveDB, try and find under Non organic - Metal - Scratched edges metal red - I adjusted so octanes material ball looks better - but this thing is totally dependable on object size - try and test if it works.. I might start uploading some more materials
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- xxdanbrowne
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- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
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Thanks for sharing this, I want to get more into procedurals and this is very helpful. I learned something!
Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
- thanks for the feedback - I barely scratched the surface 
- if this one worked OK - I'll probably try and upload more on the liveDB .. when I'm zoned in - like the classic lampshade material with darker edges - basically dirt texture (with invert on) on emmision

- if this one worked OK - I'll probably try and upload more on the liveDB .. when I'm zoned in - like the classic lampshade material with darker edges - basically dirt texture (with invert on) on emmision
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- perro_abombao
- Posts: 89
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- Location: Caracas, Venezuela.
Awesome!!!





