Version 2.05.0 - Updated on (14.08.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

MINGATU
Licensed Customer
Posts: 24
Joined: Mon Jun 16, 2014 4:36 pm

Hey Aoktar,

Thanks for the update. Good luck!
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

tkkim wrote:I will attach c4d file.

Please play the file and compare Perspective window with Live Viewer.
this is how works on pc version. But i see weird problems on Macos. I'm checking, sorry.
[vimeo]http://www.vimeo.com/98685877[/vimeo]
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
tkkim
Licensed Customer
Posts: 21
Joined: Wed May 30, 2012 8:19 am

MINGATU wrote:Hey Tkkim,

I'm curious what specs u have running octane 2 on the mac. I"m trying to get it to work but it keeps crashing on launch.

OS 10.9.3
Nvidia Geforce 680 Mac Edition
Nvidia webDriver 334.01.01f01
Cinema4D r14.042 (build RC79788)

Thanks!

Hi MINGATU!

My Mac is 10.9.3.
GTX770+GTX780
C4D R15

And..... CUDA Driver version 6.0.46

I hope your success.
Good Luck!
User avatar
bepeg4d
Octane Guru
Posts: 10352
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

MINGATU wrote:Hey Tkkim,

I'm curious what specs u have running octane 2 on the mac. I"m trying to get it to work but it keeps crashing on launch.

OS 10.9.3
Nvidia Geforce 680 Mac Edition
Nvidia webDriver 334.01.01f01
Cinema4D r14.042 (build RC79788)

Thanks!
hi, no problem here with macpro, maverick and octane.
what happen if you start the octane standalone?
ciao beppe
User avatar
tkkim
Licensed Customer
Posts: 21
Joined: Wed May 30, 2012 8:19 am

aoktar wrote:
tkkim wrote:I will attach c4d file.

Please play the file and compare Perspective window with Live Viewer.
this is how works on pc version. But i see weird problems on Macos. I'm checking, sorry.
[vimeo]http://www.vimeo.com/98685877[/vimeo]

Hi, aoktor!

Thank you. ;)

I know PC version has less error than Mac version.
I had tested my scene file on PC.
But, I checked one error on PC but also Mac.

Some cloner instance is crashed. (that has complex hierarchy)
The position of sub object of cloner instance change. (symmetric reverse)
ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
ron908
Licensed Customer
Posts: 43
Joined: Fri Mar 22, 2013 8:55 am

Ok, adding the Hair Render tag to a spline causes Octane (and Cinema) to crash immediately at render time.

- paint a spline
- add Hair Tags > Render
- set Octane as renderer and move Hair above Octane
- render
> Crash
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

ron908 wrote:I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
ten
Licensed Customer
Posts: 218
Joined: Fri Apr 18, 2014 10:43 am
Location: England

aoktar wrote:
ron908 wrote:I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.
Very useful for xparticles trail object which can use hair shader to render.
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
steffenk
Licensed Customer
Posts: 3
Joined: Mon May 26, 2014 12:08 pm
Location: Berlin
Contact:

aoktar wrote: this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.
This is very useful and a crucial part of my workflow for certain type of animations.
It is one of those small things that is GREAT about c4d's hair. I would really really encourage to get this implemented.
MacPro 5.1. 3,46GHz 6core Xeon. 48GB RAM - 2 x GTX 780ti
OSX 10.10.4
Post Reply

Return to “Maxon Cinema 4D”