Hey Aoktar,
Thanks for the update. Good luck!
Version 2.05.0 - Updated on (14.08.14)
Moderators: ChrisHekman, aoktar
this is how works on pc version. But i see weird problems on Macos. I'm checking, sorry.tkkim wrote:I will attach c4d file.
Please play the file and compare Perspective window with Live Viewer.
[vimeo]http://www.vimeo.com/98685877[/vimeo]
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
MINGATU wrote:Hey Tkkim,
I'm curious what specs u have running octane 2 on the mac. I"m trying to get it to work but it keeps crashing on launch.
OS 10.9.3
Nvidia Geforce 680 Mac Edition
Nvidia webDriver 334.01.01f01
Cinema4D r14.042 (build RC79788)
Thanks!
Hi MINGATU!
My Mac is 10.9.3.
GTX770+GTX780
C4D R15
And..... CUDA Driver version 6.0.46
I hope your success.
Good Luck!
hi, no problem here with macpro, maverick and octane.MINGATU wrote:Hey Tkkim,
I'm curious what specs u have running octane 2 on the mac. I"m trying to get it to work but it keeps crashing on launch.
OS 10.9.3
Nvidia Geforce 680 Mac Edition
Nvidia webDriver 334.01.01f01
Cinema4D r14.042 (build RC79788)
Thanks!
what happen if you start the octane standalone?
ciao beppe
aoktar wrote:this is how works on pc version. But i see weird problems on Macos. I'm checking, sorry.tkkim wrote:I will attach c4d file.
Please play the file and compare Perspective window with Live Viewer.
[vimeo]http://www.vimeo.com/98685877[/vimeo]
Hi, aoktor!
Thank you.

I know PC version has less error than Mac version.
I had tested my scene file on PC.
But, I checked one error on PC but also Mac.
Some cloner instance is crashed. (that has complex hierarchy)
The position of sub object of cloner instance change. (symmetric reverse)
I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.ron908 wrote:I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Very useful for xparticles trail object which can use hair shader to render.aoktar wrote:this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.ron908 wrote:I'm curious, with Hair now supported, is there a way to render splines directly as hair, _without_ going through the Hair object first? The reason being that the Hair object causes a lot of overhead in Cinema, and I'm trying to import fully simulated hair as splines from another app.
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
This is very useful and a crucial part of my workflow for certain type of animations.aoktar wrote: this is possible with some revisions. I'm suspicious about this is how usefull. Hair guides and splines are very similar technically.
It is one of those small things that is GREAT about c4d's hair. I would really really encourage to get this implemented.
MacPro 5.1. 3,46GHz 6core Xeon. 48GB RAM - 2 x GTX 780ti
OSX 10.10.4
OSX 10.10.4