Great job on the plugin...loving the displacement stuff!
OctaneRender™ for LightWave™ 2.0 - build 2.0.10
Moderator: juanjgon
- electric_eric

- Posts: 144
- Joined: Wed Apr 10, 2013 1:41 pm
- Location: Nottingham, UK
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Will do, thanks Juanjo.
Great job on the plugin...loving the displacement stuff!
Great job on the plugin...loving the displacement stuff!
Intel i7 6700k - 64gb Ram - 6 x 980ti
Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
Win 8.1 x64 | Supermicro dual 8-core XEONs | 128 GB RAM | 1 x nVidia Titan | 4 x nVidia GTX 780ti
This could be the windows firewall, as a test, try turning it off, if that works then you will need to take a look at the firewall exceptions and add one for octane.Tommes wrote:Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
Very interested with your experience and feedback with network rendering. So you have two standalone and two plugin needed?Tommes wrote:Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
I haven't upgraded to v2 yet but I would be soon to support Juan's development ofcourse. Want to know user feedback and early adopters what they think first.
Yes, this could be a windows firewall problem in your main workstation. Sometimes I need to open the firewall advanced options panel and delete all the Lightwave/Layout outbound rules.Tommes wrote:Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
-Juanjo
Last edited by juanjgon on Thu Jun 12, 2014 7:47 am, edited 1 time in total.
In the render nodes you only need a Standalone license.geo_n wrote: Very interested with your experience and feedback with network rendering. So you have two standalone and two plugin needed?
I haven't upgraded to v2 yet but I would be soon to support Juan's development ofcourse. Want to know user feedback and early adopters what they think first.
-Juanjo
So, unless I'm missing something it seems that Displacement needs an UV to work properly - I get flat black objects without one. Good old (and deprecated!
"Octane UVmap" still does the trick, although it seems not to be very happy with polygon edges... Can anyone confirm this?
ADP.
ADP.
Yes, displacement needs an UV map in the object. the Octane UVMAP node could work, but also could have problems with some objects as you say.alexos wrote:So, unless I'm missing something it seems that Displacement needs an UV to work properly - I get flat black objects without one. Good old (and deprecated!"Octane UVmap" still does the trick, although it seems not to be very happy with polygon edges... Can anyone confirm this?
ADP.
-Juanjo
The OSX version of the plugin is ready !!!
This are the final download links:
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/customerdownload ... 10_OSX.zip
-Juanjo
This are the final download links:
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/customerdownload ... 10_OSX.zip
-Juanjo

