OctaneRender™ for LightWave™ 2.0 - build 2.0.10

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

electric_eric
Licensed Customer
Posts: 144
Joined: Wed Apr 10, 2013 1:41 pm
Location: Nottingham, UK
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Will do, thanks Juanjo.

Great job on the plugin...loving the displacement stuff! :D
Intel i7 6700k - 64gb Ram - 6 x 980ti
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Tommes
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Joined: Sat Mar 30, 2013 1:08 pm

Isn't the Network Rendering imnplemented yet?

I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
network-rendering.jpg
Win 8.1 x64 | Supermicro dual 8-core XEONs | 128 GB RAM | 1 x nVidia Titan | 4 x nVidia GTX 780ti
vipvip
Licensed Customer
Posts: 726
Joined: Fri Apr 22, 2011 9:28 am

Just licenced and downloading the plugin, i'm late ;)
Thanks for the 'free' upgrade of the plugin.
All these new features seems to be excellent and i'm burning to use them...
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FooZe
OctaneRender Team
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Joined: Tue May 15, 2012 9:00 pm

Tommes wrote:Isn't the Network Rendering imnplemented yet?

I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
network-rendering.jpg
This could be the windows firewall, as a test, try turning it off, if that works then you will need to take a look at the firewall exceptions and add one for octane.
geo_n
Licensed Customer
Posts: 350
Joined: Tue Feb 02, 2010 5:47 am

Tommes wrote:Isn't the Network Rendering imnplemented yet?

I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
network-rendering.jpg
Very interested with your experience and feedback with network rendering. So you have two standalone and two plugin needed?
I haven't upgraded to v2 yet but I would be soon to support Juan's development ofcourse. Want to know user feedback and early adopters what they think first.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Tommes wrote:Isn't the Network Rendering imnplemented yet?

I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
Yes, this could be a windows firewall problem in your main workstation. Sometimes I need to open the firewall advanced options panel and delete all the Lightwave/Layout outbound rules.

-Juanjo
Last edited by juanjgon on Thu Jun 12, 2014 7:47 am, edited 1 time in total.
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juanjgon
Octane Plugin Developer
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Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

geo_n wrote: Very interested with your experience and feedback with network rendering. So you have two standalone and two plugin needed?
I haven't upgraded to v2 yet but I would be soon to support Juan's development ofcourse. Want to know user feedback and early adopters what they think first.
In the render nodes you only need a Standalone license.

-Juanjo
alexos
Licensed Customer
Posts: 58
Joined: Tue Mar 12, 2013 1:55 pm

So, unless I'm missing something it seems that Displacement needs an UV to work properly - I get flat black objects without one. Good old (and deprecated! :) "Octane UVmap" still does the trick, although it seems not to be very happy with polygon edges... Can anyone confirm this?

ADP.
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juanjgon
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alexos wrote:So, unless I'm missing something it seems that Displacement needs an UV to work properly - I get flat black objects without one. Good old (and deprecated! :) "Octane UVmap" still does the trick, although it seems not to be very happy with polygon edges... Can anyone confirm this?

ADP.
Yes, displacement needs an UV map in the object. the Octane UVMAP node could work, but also could have problems with some objects as you say.

-Juanjo
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

The OSX version of the plugin is ready !!!

This are the final download links:
http://render.otoy.com/customerdownload ... indows.zip
http://render.otoy.com/customerdownload ... 10_OSX.zip

-Juanjo
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