Great job on the plugin...loving the displacement stuff!

Moderator: juanjgon
This could be the windows firewall, as a test, try turning it off, if that works then you will need to take a look at the firewall exceptions and add one for octane.Tommes wrote:Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
Very interested with your experience and feedback with network rendering. So you have two standalone and two plugin needed?Tommes wrote:Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
Yes, this could be a windows firewall problem in your main workstation. Sometimes I need to open the firewall advanced options panel and delete all the Lightwave/Layout outbound rules.Tommes wrote:Isn't the Network Rendering imnplemented yet?
I just have upgraded to 2.0.
Installed the plugin and enabled some GPUs over the "Network Options" button. But there are no GPUs in IPR neither in F9 render.
In the render nodes you only need a Standalone license.geo_n wrote: Very interested with your experience and feedback with network rendering. So you have two standalone and two plugin needed?
I haven't upgraded to v2 yet but I would be soon to support Juan's development ofcourse. Want to know user feedback and early adopters what they think first.
Yes, displacement needs an UV map in the object. the Octane UVMAP node could work, but also could have problems with some objects as you say.alexos wrote:So, unless I'm missing something it seems that Displacement needs an UV to work properly - I get flat black objects without one. Good old (and deprecated!"Octane UVmap" still does the trick, although it seems not to be very happy with polygon edges... Can anyone confirm this?
ADP.