Displacement + Normal map problem

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Rikk The Gaijin
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I would like to use both displacement and normal map, but for some reason I'm having weird problems, as you can see in the image below:
problem01.jpg
problem02.jpg
problem03.jpg
Is it a bug, or there is a reason why they cannot be used together? :?
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bepeg4d
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hi rikk,
have you tried to slightly change the ray epsilon value?
ciao beppe
Rikk The Gaijin
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bepeg4d wrote:hi rikk,
have you tried to slightly change the ray epsilon value?
ciao beppe
Yes, that's the first thing I tried but nothing changes. :(
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bepeg4d
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the weird thing is that the triangle pattern is visible also on the floor, not only on the wood :roll:
ciao beppe
Rikk The Gaijin
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bepeg4d wrote:the weird thing is that the triangle pattern is visible also on the floor, not only on the wood :roll:
ciao beppe
That's because it's a simple plane with a displacement texture applied, the texture includes both the floor and the wooden plank
problem04.jpg
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linvanchene
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Last edited by linvanchene on Fri Sep 05, 2014 3:26 am, edited 1 time in total.
Rikk The Gaijin
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linvanchene, your theory makes sense, however there is a difference between bump + normal and displacement + normal. The first simply doesn't work, if you try to apply both bump and normal, one of the two is automatically disabled.
In the case of displacement + normal, it seems Octane is trying to display both of them, but it fails. :?
It would be nice to have a word from the dev team to clarify what's going on. If necessary, I can provide the scene.
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BorisGoreta
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I got the exact artefacts if I had vertex normal map applied to a surface. Try disabling vertex normal map and use only normal map texture.
Rikk The Gaijin
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BorisGoreta wrote:I got the exact artefacts if I had vertex normal map applied to a surface. Try disabling vertex normal map and use only normal map texture.
What is a "vertex" normal map?! :?
Anyway, Octane team please reply to this thread!
MaTtY631990
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Of course bump + displacement maps can work fine together, but I guess maybe not good enough for this thread.
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