Is it a bug, or there is a reason why they cannot be used together?

Yes, that's the first thing I tried but nothing changes.bepeg4d wrote:hi rikk,
have you tried to slightly change the ray epsilon value?
ciao beppe
That's because it's a simple plane with a displacement texture applied, the texture includes both the floor and the wooden plankbepeg4d wrote:the weird thing is that the triangle pattern is visible also on the floor, not only on the wood![]()
ciao beppe
What is a "vertex" normal map?!BorisGoreta wrote:I got the exact artefacts if I had vertex normal map applied to a surface. Try disabling vertex normal map and use only normal map texture.